private void loadSprites()
        {
            Texture2D twr = GameDatabase.Instance.GetTexture("BasicDeltaV/Resources/TWRGauge", false);

            twrGaugeSprite = Sprite.Create(twr, new Rect(0, 0, twr.width, twr.height), new Vector2(0.5f, 0.5f));

            ContractsApp prefab = null;

            var prefabs = Resources.FindObjectsOfTypeAll <ContractsApp>();

            for (int i = prefabs.Length - 1; i >= 0; i--)
            {
                var pre = prefabs[i];

                if (pre.name != "ContractsApp")
                {
                    continue;
                }

                prefab = pre;
                break;
            }

            if (prefab == null)
            {
                return;
            }

            GenericAppFrame      appFrame      = null;
            GenericCascadingList cascadingList = null;
            UIListItem_spacer    spacer        = null;

            try
            {
                var fields = typeof(ContractsApp).GetFields(BindingFlags.NonPublic | BindingFlags.Instance).ToArray();

                appFrame = fields[7].GetValue(prefab) as GenericAppFrame;

                cascadingList = fields[9].GetValue(prefab) as GenericCascadingList;

                spacer = fields[11].GetValue(prefab) as UIListItem_spacer;
            }
            catch (Exception e)
            {
                BasicDeltaV.BasicLogging("Error in processing toolbar panel UI: {0}", e);
            }

            if (appFrame != null)
            {
                windowSprite = appFrame.gfxBg.sprite;
                titleSprite  = appFrame.gfxHeader.sprite;
                footerSprite = appFrame.gfxFooter.sprite;
            }

            if (cascadingList != null)
            {
                buttonSprite        = cascadingList.cascadeHeader.GetComponent <Image>().sprite;
                contentFooterSprite = cascadingList.cascadeFooter.GetComponent <Image>().sprite;
            }

            if (spacer != null)
            {
                componentSprite = spacer.GetComponent <Image>().sprite;
                UIStateImage stateImage = spacer.GetComponentInChildren <UIStateImage>();

                selectedSprite   = stateImage.states[1].sprite;
                unselectedSprite = stateImage.states[0].sprite;
            }

            spritesLoaded = true;
        }
Ejemplo n.º 2
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        private void loadSprites()
        {
            ContractsApp prefab = null;

            var prefabs = Resources.FindObjectsOfTypeAll <ContractsApp>();

            for (int i = prefabs.Length - 1; i >= 0; i--)
            {
                var pre = prefabs[i];

                if (pre.name != "ContractsApp")
                {
                    continue;
                }

                prefab = pre;
                break;
            }

            if (prefab != null)
            {
                GenericAppFrame      appFrame      = null;
                GenericCascadingList cascadingList = null;
                UIListItem_spacer    spacer        = null;

                try
                {
                    var fields = typeof(ContractsApp).GetFields(BindingFlags.NonPublic | BindingFlags.Instance).ToArray();

                    appFrame = fields[7].GetValue(prefab) as GenericAppFrame;

                    cascadingList = fields[9].GetValue(prefab) as GenericCascadingList;

                    spacer = fields[11].GetValue(prefab) as UIListItem_spacer;
                }
                catch (Exception e)
                {
                    BasicOrbit.BasicLogging("Error in processing toolbar panel UI: {0}", e);
                }

                if (appFrame != null)
                {
                    windowSprite = appFrame.gfxBg.sprite;
                    titleSprite  = appFrame.gfxHeader.sprite;
                    footerSprite = appFrame.gfxFooter.sprite;
                }

                if (cascadingList != null)
                {
                    buttonSprite        = cascadingList.cascadeHeader.GetComponent <Image>().sprite;
                    contentFooterSprite = cascadingList.cascadeFooter.GetComponent <Image>().sprite;
                }

                if (spacer != null)
                {
                    componentSprite = spacer.GetComponent <Image>().sprite;

                    UIStateImage stateImage = spacer.GetComponentInChildren <UIStateImage>();

                    selectedSprite   = stateImage.states[1].sprite;
                    unselectedSprite = stateImage.states[0].sprite;
                }
            }

            StageManager prefabFlight = null;

            var stages = Resources.FindObjectsOfTypeAll <StageManager>();

            for (int i = stages.Length - 1; i >= 0; i--)
            {
                var pre = stages[i];

                if (pre.name == "StageManager")
                {
                    prefabFlight = pre;
                }
            }

            if (prefabFlight != null)
            {
                StageGroup group = prefabFlight.stageGroupPrefab;

                Transform layout = group.transform.FindChild("IconLayout");

                if (layout != null)
                {
                    panelSprite = layout.GetComponent <Image>().sprite;
                }
            }

            spritesLoaded = true;
        }