Ejemplo n.º 1
0
        /// <summary>
        /// Gets the type of the base class for the given content domain. Used by the editor internal layer to convert static enum to the runtime asset type.
        /// </summary>
        /// <param name="domain">The domain.</param>
        /// <returns>The asset object type.</returns>
        public static Type GetType(ContentDomain domain)
        {
            switch (domain)
            {
            case ContentDomain.Texture: return(typeof(Texture));

            case ContentDomain.CubeTexture: return(typeof(CubeTexture));

            case ContentDomain.Material: return(typeof(MaterialBase));

            case ContentDomain.Model: return(typeof(Model));

            case ContentDomain.Shader: return(typeof(Shader));

            case ContentDomain.Font: return(typeof(FontAsset));

            case ContentDomain.IESProfile: return(typeof(IESProfile));

            case ContentDomain.Document: return(typeof(JsonAsset));

            case ContentDomain.Audio: return(typeof(AudioClip));

            case ContentDomain.Animation: return(typeof(Animation));

            case ContentDomain.SkeletonMask: return(typeof(SkeletonMask));
            }

            // Anything
            return(typeof(Asset));
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Gets the hash code
 /// </summary>
 /// <returns>Hash code</returns>
 public override int GetHashCode()
 {
     unchecked // Overflow is fine, just wrap
     {
         var hashCode = 41;
         // Suitable nullity checks etc, of course :)
         if (BaseURI != null)
         {
             hashCode = hashCode * 59 + BaseURI.GetHashCode();
         }
         if (ContentDomain != null)
         {
             hashCode = hashCode * 59 + ContentDomain.GetHashCode();
         }
         if (SdcSchemaVersion != null)
         {
             hashCode = hashCode * 59 + SdcSchemaVersion.GetHashCode();
         }
         if (PkgLineage != null)
         {
             hashCode = hashCode * 59 + PkgLineage.GetHashCode();
         }
         if (Version != null)
         {
             hashCode = hashCode * 59 + Version.GetHashCode();
         }
         if (Offset != null)
         {
             hashCode = hashCode * 59 + Offset.GetHashCode();
         }
         return(hashCode);
     }
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BinaryAssetItem"/> class.
        /// </summary>
        /// <param name="path">The asset path.</param>
        /// <param name="id">The asset identifier.</param>
        /// <param name="typeName">The asset type name identifier.</param>
        /// <param name="domain">The asset domain.</param>
        public BinaryAssetItem(string path, Guid id, string typeName, ContentDomain domain)
            : base(path, typeName, ref id)
        {
            ItemDomain = domain;
            Type       = Utilities.Utils.GetType(typeName);

            switch (domain)
            {
            case ContentDomain.Texture:
            case ContentDomain.CubeTexture:
                SearchFilter = ContentItemSearchFilter.Texture;
                break;

            case ContentDomain.Material:
                SearchFilter = ContentItemSearchFilter.Material;
                break;

            case ContentDomain.Model:
                SearchFilter = ContentItemSearchFilter.Model;
                break;

            case ContentDomain.Prefab:
                SearchFilter = ContentItemSearchFilter.Prefab;
                break;

            case ContentDomain.Scene:
                SearchFilter = ContentItemSearchFilter.Scene;
                break;

            case ContentDomain.Audio:
                SearchFilter = ContentItemSearchFilter.Audio;
                break;

            case ContentDomain.Animation:
                SearchFilter = ContentItemSearchFilter.Animation;
                break;

            default:
                if (Type == typeof(ParticleEmitter) || Type == typeof(ParticleSystem))
                {
                    SearchFilter = ContentItemSearchFilter.Particles;
                }
                else
                {
                    SearchFilter = ContentItemSearchFilter.Other;
                }
                break;
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Returns true if SDCFormPackageMetaData instances are equal
        /// </summary>
        /// <param name="other">Instance of SDCFormPackageMetaData to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(SDCFormPackageMetaData other)
        {
            if (ReferenceEquals(null, other))
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     BaseURI == other.BaseURI ||
                     BaseURI != null &&
                     BaseURI.Equals(other.BaseURI)
                     ) &&
                 (
                     ContentDomain == other.ContentDomain ||
                     ContentDomain != null &&
                     ContentDomain.Equals(other.ContentDomain)
                 ) &&
                 (
                     FormManagerURI == other.FormManagerURI ||
                     FormManagerURI != null &&
                     FormManagerURI.Equals(other.FormManagerURI)
                 ) &&
                 (
                     SdcSchemaVersion == other.SdcSchemaVersion ||
                     SdcSchemaVersion != null &&
                     SdcSchemaVersion.Equals(other.SdcSchemaVersion)
                 ) &&
                 (
                     PkgLineage == other.PkgLineage ||
                     PkgLineage != null &&
                     PkgLineage.Equals(other.PkgLineage)
                 ) &&
                 (
                     Version == other.Version ||
                     Version != null &&
                     Version.SequenceEqual(other.Version)
                 ) &&
                 (
                     Format == other.Format ||
                     Format != null &&
                     Format.Equals(other.Format)
                 ));
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="BinaryAssetItem"/> class.
        /// </summary>
        /// <param name="path">The asset path.</param>
        /// <param name="id">The asset identifier.</param>
        /// <param name="typeName">The asset type name identifier.</param>
        /// <param name="domain">The asset domain.</param>
        public BinaryAssetItem(string path, Guid id, string typeName, ContentDomain domain)
            : base(path, typeName, ref id)
        {
            ItemDomain = domain;

            switch (domain)
            {
            case ContentDomain.Texture:
            case ContentDomain.CubeTexture:
                SearchFilter = ContentItemSearchFilter.Texture;
                break;

            case ContentDomain.Material:
                SearchFilter = ContentItemSearchFilter.Material;
                break;

            case ContentDomain.Model:
                SearchFilter = ContentItemSearchFilter.Model;
                break;

            case ContentDomain.Prefab:
                SearchFilter = ContentItemSearchFilter.Prefab;
                break;

            case ContentDomain.Scene:
                SearchFilter = ContentItemSearchFilter.Scene;
                break;

            case ContentDomain.Audio:
                SearchFilter = ContentItemSearchFilter.Audio;
                break;

            case ContentDomain.Animation:
                SearchFilter = ContentItemSearchFilter.Animation;
                break;

            default:
                SearchFilter = ContentItemSearchFilter.Other;
                break;
            }
        }
Ejemplo n.º 6
0
 /// <summary>
 /// Creates new Asset picker element description.
 /// </summary>
 /// <param name="x">The x location (in node area space).</param>
 /// <param name="y">The y location (in node area space).</param>
 /// <param name="valueIndex">The index of the node variable linked as the input. Useful to make a physical connection between input box and default value for it.</param>
 /// <param name="domain">The allowed assets domain to use.</param>
 /// <returns>The archetype.</returns>
 public static NodeElementArchetype Asset(float x, float y, int valueIndex, ContentDomain domain)
 {
     return(new NodeElementArchetype
     {
         Type = NodeElementType.Asset,
         Position = new Vector2(x, y),
         Text = null,
         Single = false,
         ValueIndex = valueIndex,
         BoxID = (int)domain, // Pack it to int
         ConnectionsType = ConnectionType.Invalid
     });
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BinaryAssetItem"/> class.
 /// </summary>
 /// <param name="path">The asset path.</param>
 /// <param name="id">The asset identifier.</param>
 /// <param name="typeName">The asset type name identifier.</param>
 /// <param name="domain">The asset domain.</param>
 public BinaryAssetItem(string path, Guid id, string typeName, ContentDomain domain)
     : base(path, typeName, ref id)
 {
     ItemDomain = domain;
 }