Ejemplo n.º 1
0
        ////// TILER2 Module Setup //////

        public override void SetupAttributes()
        {
            base.SetupAttributes();

            bulwarkDroneBodyPrefab = TinkersSatchelPlugin.resources.LoadAsset <GameObject>("Assets/TinkersSatchel/Prefabs/Characters/BulwarkDrone/BulwarkDroneBody.prefab");
            ModifyBodyPrefabWithVanillaAssets();

            bulwarkDroneMasterPrefab = TinkersSatchelPlugin.resources.LoadAsset <GameObject>("Assets/TinkersSatchel/Prefabs/Characters/BulwarkDrone/BulwarkDroneMaster.prefab");

            bulwarkDroneInteractablePrefab = TinkersSatchelPlugin.resources.LoadAsset <GameObject>("Assets/TinkersSatchel/Prefabs/Characters/BulwarkDrone/BulwarkDroneBroken.prefab");
            ModifyInteractablePrefabWithVanillaAssets();

            ContentAddition.AddBody(bulwarkDroneBodyPrefab);
            ContentAddition.AddMaster(bulwarkDroneMasterPrefab);
            ContentAddition.AddNetworkedObject(bulwarkDroneInteractablePrefab);

            SetupSpawnCard();
        }
        public override void SetupAttributes()
        {
            base.SetupAttributes();

            //load custom assets
            skillDef = TinkersSatchelPlugin.resources.LoadAsset <SkillDef>("Assets/TinkersSatchel/SkillDefs/EngiUtilitySpeedispenser.asset");
            var tmpDeployableBody = TinkersSatchelPlugin.resources.LoadAsset <GameObject>("Assets/TinkersSatchel/Prefabs/Characters/EngiSpeedispenser/EngiSpeedispenserBody.prefab")
                                    .InstantiateClone("TkSatTempSetupPrefab", false);

            deployableMaster    = TinkersSatchelPlugin.resources.LoadAsset <GameObject>("Assets/TinkersSatchel/Prefabs/Characters/EngiSpeedispenser/EngiSpeedispenserMaster.prefab");
            deployableBlueprint = TinkersSatchelPlugin.resources.LoadAsset <GameObject>("Assets/TinkersSatchel/Prefabs/Characters/EngiSpeedispenser/EngiSpeedispenserBlueprints.prefab");

            //load vanilla assets
            targetSkillFamily = Addressables.LoadAssetAsync <SkillFamily>("RoR2/Base/Engi/EngiBodyUtilityFamily.asset")
                                .WaitForCompletion();
            var captainSupply = Addressables.LoadAssetAsync <GameObject>("RoR2/Base/Captain/CaptainSupplyDrop, EquipmentRestock.prefab")
                                .WaitForCompletion()
                                .InstantiateClone("TkSatTempSetupPrefab2", false);
            var buffIcon = Addressables.LoadAssetAsync <Sprite>("RoR2/DLC1/AttackSpeedAndMoveSpeed/texCoffeeIcon.png")
                           .WaitForCompletion();
            var mainMtl = Addressables.LoadAssetAsync <Material>("RoR2/Base/Engi/matEngiTurret.mat")
                          .WaitForCompletion();
            var bpOkMtl = Addressables.LoadAssetAsync <Material>("RoR2/Base/Engi/matBlueprintsOk.mat")
                          .WaitForCompletion();
            var bpNokMtl = Addressables.LoadAssetAsync <Material>("RoR2/Base/Engi/matBlueprintsInvalid.mat")
                           .WaitForCompletion();
            var ctp = Addressables.LoadAssetAsync <CharacterCameraParams>("RoR2/Base/Common/ccpStandard.asset")
                      .WaitForCompletion();
            var turretBp = Addressables.LoadAssetAsync <GameObject>("RoR2/Base/Engi/EngiTurretBlueprints.prefab")
                           .WaitForCompletion();
            var turretObj = Addressables.LoadAssetAsync <GameObject>("RoR2/Base/Engi/EngiTurretBody.prefab")
                            .WaitForCompletion();
            var bpProjMtl = turretBp.transform.Find("BlobLightProjector").GetComponent <Projector>().material;

            //modify
            speedBuff            = ScriptableObject.CreateInstance <BuffDef>();
            speedBuff.buffColor  = Color.white;
            speedBuff.canStack   = false;
            speedBuff.isDebuff   = false;
            speedBuff.name       = "TKSATEngiSpeedispenserBuff";
            speedBuff.iconSprite = buffIcon;

            tmpDeployableBody.GetComponent <CameraTargetParams>().cameraParams = ctp;
            tmpDeployableBody.GetComponent <ModelLocator>().modelTransform.GetComponent <MeshRenderer>().material = mainMtl;
            var eic = captainSupply.transform.Find("ModelBase/captain supply drop/EnergyIndicatorContainer");

            eic.SetParent(tmpDeployableBody.transform);
            eic.localScale *= 0.5f;
            eic.position   -= new Vector3(0f, 1.5f, 0f);
            var cl = tmpDeployableBody.GetComponent <ModelLocator>().modelTransform.GetComponent <ChildLocator>();

            cl.transformPairs[0].transform = eic;
            cl.transformPairs[1].transform = eic.Find("Canvas/EnergyIndicatorBackgroundPanel/EnergyIndicator");

            GameObject.Destroy(captainSupply);
            deployableBody = tmpDeployableBody.InstantiateClone("EngiSpeedispenserBody", true);
            GameObject.Destroy(tmpDeployableBody);
            deployableMaster.GetComponent <CharacterMaster>().bodyPrefab = deployableBody;

            deployableBlueprint.transform.Find("BlobLight").GetComponent <Projector>().material = bpProjMtl;
            deployableBlueprint.transform.Find("Model Base/SpeedispenserModel").GetComponent <MeshRenderer>().material = bpOkMtl;
            var bp = deployableBlueprint.GetComponent <BlueprintController>();

            bp.okMaterial      = bpOkMtl;
            bp.invalidMaterial = bpNokMtl;

            foreach (var akEvent in turretBp.GetComponents <AkEvent>())
            {
                var newEvent = deployableBlueprint.AddComponent <AkEvent>();
                newEvent.triggerList         = akEvent.triggerList.ToArray().ToList();
                newEvent.useOtherObject      = akEvent.useOtherObject;
                newEvent.actionOnEventType   = akEvent.actionOnEventType;
                newEvent.curveInterpolation  = akEvent.curveInterpolation;
                newEvent.enableActionOnEvent = akEvent.enableActionOnEvent;
                newEvent.data               = akEvent.data;
                newEvent.useCallbacks       = akEvent.useCallbacks;
                newEvent.Callbacks          = akEvent.Callbacks.ToArray().ToList();
                newEvent.playingId          = akEvent.playingId;
                newEvent.soundEmitterObject = deployableBlueprint;
                newEvent.transitionDuration = akEvent.transitionDuration;
            }

            foreach (var akEvent in turretObj.GetComponents <AkEvent>())
            {
                var newEvent = deployableBody.AddComponent <AkEvent>();
                newEvent.triggerList         = akEvent.triggerList.ToArray().ToList();
                newEvent.useOtherObject      = akEvent.useOtherObject;
                newEvent.actionOnEventType   = akEvent.actionOnEventType;
                newEvent.curveInterpolation  = akEvent.curveInterpolation;
                newEvent.enableActionOnEvent = akEvent.enableActionOnEvent;
                newEvent.data               = akEvent.data;
                newEvent.useCallbacks       = akEvent.useCallbacks;
                newEvent.Callbacks          = akEvent.Callbacks.ToArray().ToList();
                newEvent.playingId          = akEvent.playingId;
                newEvent.soundEmitterObject = deployableBody;
                newEvent.transitionDuration = akEvent.transitionDuration;
            }

            //R2API catalog reg

            var dmsSerializable = ContentAddition.AddEntityState <DispenserMainState>(out bool entStateDidSucceed);

            if (!entStateDidSucceed)
            {
                TinkersSatchelPlugin._logger.LogError("EntityState setup failed on EngiUtilitySpeedispenser (DispenserMainState)! Deployable will be unusable.");
            }
            else
            {
                var esm = deployableBody.GetComponent <EntityStateMachine>();
                esm.initialStateType = dmsSerializable;
                esm.mainStateType    = dmsSerializable;
            }

            R2API.Networking.NetworkingAPI.RegisterMessageType <PlaceDispenser.MsgConstructDispenser>();
            ContentAddition.AddBuffDef(speedBuff);
            ContentAddition.AddBody(deployableBody);
            ContentAddition.AddMaster(deployableMaster);
            deployableSlot = DeployableAPI.RegisterDeployableSlot((master, countMult) => {
                return(1);
            });

            skillDef.activationState = ContentAddition.AddEntityState <PlaceDispenser>(out entStateDidSucceed);

            if (!entStateDidSucceed)
            {
                TinkersSatchelPlugin._logger.LogError("EntityState setup failed on EngiUtilitySpeedispenser! Skill will not appear nor function.");
            }
            else if (!ContentAddition.AddSkillDef(skillDef))
            {
                TinkersSatchelPlugin._logger.LogError("SkillDef setup failed on EngiUtilitySpeedispenser! Skill will not appear nor function.");
            }
            else
            {
                setupSucceeded = true;
            }
        }