Ejemplo n.º 1
0
    public void SetActive(bool active)
    {
        if (this.active == active)
        {
            return;
        }

        //switch modes
        this.active = active;

        if (this.active)           //TODO: (1) handle no carry object
        {
            ContainerController containerController = gameController.GetPlayerCarryGameObject().GetComponent <ContainerController>();

            List <object> contents = containerController.GetContents();

            for (int i = 0; i < (int)(double)containerController.realCapacity; i++)
            {
                GameObject go = GameObject.Instantiate(slotPrefab, gameObject.transform);

                if (i < contents.Count)
                {
                    go.GetComponent <Image>().sprite = ((Toy.GameObjectWrapper)contents[i]).GetSelf().GetComponent <SpriteRenderer>().sprite;
                }
            }
        }
        else
        {
            foreach (Transform child in transform)
            {
                GameObject.Destroy(child.gameObject);
            }
        }
    }