Ejemplo n.º 1
0
        public static void PostPatch()
        {
            FishPatcher.Patch(harmony);

            TechTypePatcher.Patch();
            CraftTreeTypePatcher.Patch();
            PingTypePatcher.Patch();
            EnumPatcher.Patch(harmony);

            CraftDataPatcher.Patch(harmony);
            CraftTreePatcher.Patch(harmony);
            ConsoleCommandsPatcher.Patch(harmony);
            LanguagePatcher.Patch(harmony);
            PrefabDatabasePatcher.PostPatch(harmony);
            SpritePatcher.Patch();
            KnownTechPatcher.Patch(harmony);
            BioReactorPatcher.Patch();
            OptionsPanelPatcher.Patch(harmony);
            ItemsContainerPatcher.Patch(harmony);
            PDAPatcher.Patch(harmony);
            PDAEncyclopediaPatcher.Patch(harmony);
            ItemActionPatcher.Patch(harmony);
            LootDistributionPatcher.Patch(harmony);
            WorldEntityDatabasePatcher.Patch(harmony);
            IngameMenuPatcher.Patch(harmony);
            TooltipPatcher.Patch(harmony);



            Logger.Debug("Saving TechType Cache");
            TechTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving CraftTreeType Cache");
            CraftTreeTypePatcher.cacheManager.SaveCache();
        }
Ejemplo n.º 2
0
        void IConsoleCommandHandler.RegisterConsoleCommand(string command, Type declaringType, string methodName, Type[] parameters)
        {
            MethodInfo targetMethod = parameters == null
                ? AccessTools.Method(declaringType, methodName)
                : AccessTools.Method(declaringType, methodName, parameters);

            ConsoleCommandsPatcher.AddCustomCommand(command, targetMethod);
        }
Ejemplo n.º 3
0
        public static void PostPatch()
        {
            FishPatcher.Patch(harmony);

            TechTypePatcher.Patch();
            CraftTreeTypePatcher.Patch();
            PingTypePatcher.Patch();
            TechCategoryPatcher.Patch();
            TechGroupPatcher.Patch();
            BackgroundTypePatcher.Patch();
            EquipmentTypePatcher.Patch();
            EnumPatcher.Patch(harmony);

            CraftDataPatcher.Patch(harmony);
            CraftTreePatcher.Patch(harmony);
            ConsoleCommandsPatcher.Patch(harmony);
            LanguagePatcher.Patch(harmony);
            PrefabDatabasePatcher.PostPatch(harmony);
            SpritePatcher.Patch(harmony);
            KnownTechPatcher.Patch(harmony);
            BioReactorPatcher.Patch();
            OptionsPanelPatcher.Patch(harmony);
            ItemsContainerPatcher.Patch(harmony);
            PDALogPatcher.Patch(harmony);
            PDAPatcher.Patch(harmony);
            PDAEncyclopediaPatcher.Patch(harmony);
            ItemActionPatcher.Patch(harmony);
            LootDistributionPatcher.Patch(harmony);
            WorldEntityDatabasePatcher.Patch(harmony);
            LargeWorldStreamerPatcher.Patch(harmony);
            IngameMenuPatcher.Patch(harmony);
            TooltipPatcher.Patch(harmony);
            SurvivalPatcher.Patch(harmony);
            CustomSoundPatcher.Patch(harmony);



            Logger.Debug("Saving TechType Cache");
            TechTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving CraftTreeType Cache");
            CraftTreeTypePatcher.cacheManager.SaveCache();
            Logger.Debug("Saving PingType Cache");
            PingTypePatcher.cacheManager.SaveCache();
        }
Ejemplo n.º 4
0
 void IConsoleCommandHandler.RegisterConsoleCommands(Type type)
 => ConsoleCommandsPatcher.ParseCustomCommands(type);
Ejemplo n.º 5
0
 void IConsoleCommandHandler.RegisterConsoleCommand <T>(string command, T callback)
 => ConsoleCommandsPatcher.AddCustomCommand(command, callback.Method, true, callback.Target);