// Start is called before the first frame update
 void Start()
 {
     myOutput = GetComponentInParent <ConnectionOutputScript>();
     if (startActive)
     {
         active = true;
     }
     if (harmful)
     {
         anim = GetComponent <Animator>();
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     myOutput = GetComponentInParent <ConnectionOutputScript>();
 }
 // Start is called before the first frame update
 void Start()
 {
     myCollider = GetComponentInChildren <BoxCollider2D>();
     spriteRen  = GetComponentInChildren <SpriteRenderer>();
     myOutput   = GetComponent <ConnectionOutputScript>();
 }