Ejemplo n.º 1
0
        public void AbilityBeingHit(EvtBeingHit evt)
        {
            if ((this.abilityState & AbilityState.WitchTimeSlowed) != AbilityState.None)
            {
                float resumeTime = 0.5f;
                if ((evt.animEventID != null) && (Singleton <RuntimeIDManager> .Instance.ParseCategory(evt.sourceID) == 3))
                {
                    AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(evt.sourceID);

                    if ((actor != null) && (actor.config != null))
                    {
                        ConfigAvatarAnimEvent event2 = SharedAnimEventData.ResolveAnimEvent(actor.config, evt.animEventID);
                        if ((event2 != null) && (event2.WitchTimeResume != null))
                        {
                            resumeTime = event2.WitchTimeResume.ResumeTime;
                        }
                    }
                }
                if (evt.attackData.isAnimEventAttack && (evt.attackData.hitEffect > AttackResult.AnimatorHitEffect.Light))
                {
                    this.entity.SetTimeScale(1f, 1);
                    this._witchTimeResumeTimer.timespan = resumeTime;
                    this._witchTimeResumeTimer.Reset(true);
                }
            }
        }
Ejemplo n.º 2
0
        private bool ListenKill(EvtKilled evt)
        {
            if (Singleton <RuntimeIDManager> .Instance.ParseCategory(evt.targetID) == 4)
            {
                BaseMonoAvatar avatar = Singleton <AvatarManager> .Instance.TryGetAvatarByRuntimeID(evt.killerID);

                if (avatar == null)
                {
                    return(true);
                }
                Singleton <MissionModule> .Instance.TryToUpdateKillAnyEnemy();

                MonsterActor actor = (MonsterActor)Singleton <EventManager> .Instance.GetActor(evt.targetID);

                if (actor != null)
                {
                    if (actor.uniqueMonsterID != 0)
                    {
                        Singleton <MissionModule> .Instance.TryToUpdateKillUniqueMonsterMission(actor.uniqueMonsterID);
                    }
                    else
                    {
                        int monsterID = MonsterUIMetaDataReaderExtend.GetMonsterUIMetaDataByName(actor.metaConfig.subTypeName).monsterID;
                        Singleton <MissionModule> .Instance.TryToUpdateKillMonsterMission(monsterID);
                    }
                    Singleton <MissionModule> .Instance.TryToUpdateKillMonsterWithCategoryName(actor.metaConfig.categoryName);
                }
                ConfigAvatarAnimEvent event2 = SharedAnimEventData.ResolveAnimEvent(avatar.config, evt.killerAnimEventID);
                if (((event2 != null) && (event2.AttackProperty != null)) && (event2.AttackProperty.CategoryTag != null))
                {
                    AttackResult.AttackCategoryTag[] categoryTag = event2.AttackProperty.CategoryTag;
                    if (categoryTag.Length > 0)
                    {
                        Singleton <MissionModule> .Instance.TryToUpdateKillByAttackCategoryTag(categoryTag);
                    }
                }
            }
            return(true);
        }
Ejemplo n.º 3
0
 public static AttackData CreateAttackDataFromAttackerAnimEvent(BaseActor from, string animEventID)
 {
     if (from is AvatarActor)
     {
         AvatarActor           actor  = (AvatarActor)from;
         ConfigAvatarAnimEvent event2 = SharedAnimEventData.ResolveAnimEvent(actor.config, animEventID);
         return(CreateAttackDataFromAttackProperty(from, event2.AttackProperty, event2.AttackEffect, event2.CameraShake));
     }
     if (from is MonsterActor)
     {
         MonsterActor           actor2     = (MonsterActor)from;
         ConfigMonsterAnimEvent event3     = SharedAnimEventData.ResolveAnimEvent(actor2.config, animEventID);
         AttackData             attackData = CreateAttackDataFromAttackProperty(from, event3.AttackProperty, event3.AttackEffect, event3.CameraShake);
         actor2.RefillAttackDataDamagePercentage(animEventID, ref attackData);
         return(attackData);
     }
     if (from is PropObjectActor)
     {
         PropObjectActor     actor3 = (PropObjectActor)from;
         ConfigPropAnimEvent event4 = SharedAnimEventData.ResolveAnimEvent(actor3.config, animEventID);
         return(CreateAttackDataFromAttackProperty(from, event4.AttackProperty, event4.AttackEffect, event4.CameraShake));
     }
     return(null);
 }