Ejemplo n.º 1
0
    public override void Attack(GameObject target)
    {
        if (Behaviable.bCanAttack == true)
        {
            Behaviable.bCanAttack = false;
            Invoke("InvokeSetBCanAttackTrue", (float)DelayAttack);
            Damage(target, Power);

            ConditionAnimator.SetInteger("Condition", 2);
        }
    }
Ejemplo n.º 2
0
 public void MultipleSkillAttack(List <GameObject> targets)
 {
     if (Behaviable.bCanMultipleSkill == true)
     {
         Behaviable.bCanMultipleSkill = false;
         Invoke("InvokeSetBCanMultipleSkillTrue", (float)DelayMultipleSkill);
         for (int i = 0; i < targets.Count; ++i)
         {
             Damage(targets[i], MultipleSkillPower);
         }
         ConditionAnimator.SetInteger("Condition", 4);
     }
 }
Ejemplo n.º 3
0
    public void SingleSkillAttack(GameObject target)
    {
        if (Behaviable.bCanSingleSkill == true)
        {
            Behaviable.bCanSingleSkill = false;

            Invoke("InvokeSetBCanSingleSkillTrue", (float)DelaySingleSkill);
            if (target != null)
            {
                Damage(target, SingleSkillPower);
            }
            ConditionAnimator.SetInteger("Condition", 3);
        }
    }
Ejemplo n.º 4
0
    public void Move(float h, float v)
    {
        Vector3 MoveDirection = new Vector3();

        MoveDirection.x = h * (float)Speed * Time.deltaTime;
        MoveDirection.y = v * (float)Speed * Time.deltaTime;
        transform.Translate(MoveDirection);
        if (Behaviable.bCanAttack == true)
        {
            if (MoveDirection.magnitude <= 0.001)
            {
                ConditionAnimator.SetInteger("Condition", 0);
            }
            else
            {
                ConditionAnimator.SetInteger("Condition", 1);
            }
        }
    }
Ejemplo n.º 5
0
    public IEnumerator SpeedSkill()
    {
        if (Behaviable.bCanSpeedSkill == true)
        {
            for (int i = 1; i <= 3; ++i)
            {
                Behaviable.bCanSpeedSkill = false;
                Invoke("InvokeSetBCanSpeedSkillTrue", (float)DelaySkillSpeed);
                Vector3 DashDirection = new Vector3(Input.GetAxisRaw("Horizontal") * (float)SkillSpeed * Time.deltaTime,
                                                    Input.GetAxisRaw("Vertical") * (float)SkillSpeed * Time.deltaTime, 0);

                transform.Translate(DashDirection);

                WaitForSeconds WFS = new WaitForSeconds(0.1f);
                yield return(WFS);
            }
            ConditionAnimator.SetInteger("Condition", 5);
        }
    }