public static void UseE() { if (MenuManager.UseE && SpellManager.E.IsReady() && !MenuManager.AutoE) //!AutoE to save FPS { Condemn.Execute(); } }
static Modes() { Menu = MenuManager.Menu.AddSubMenu("Modes"); Combo.Initialize(); Menu.AddSeparator(); Harass.Initialize(); Menu.AddSeparator(); LastHit.Initialize(); Menu.AddSeparator(); LaneClear.Initialize(); Menu.AddSeparator(); JungleClear.Initialize(); Menu.AddSeparator(); Menu = MenuManager.Menu.AddSubMenu("Condemn"); CondemnMenu = Menu; Condemn.Initialize(); Menu = MenuManager.Menu.AddSubMenu("Misc"); Misc.Initialize(); Menu = MenuManager.Menu.AddSubMenu("Activator"); ItemUsage.Initialize(); Menu = MenuManager.Menu.AddSubMenu("Gosu"); Gosu.Initialize(); }
public static void UseE() { if (Variables.AfterAttack && Manager.MenuManager.UseE && Manager.SpellManager.E.IsReady()) { Condemn.Execute(); } }
public Vayne() : base("Vayne", "SAutoCarry - Vayne") { Tumble.Initialize(this); Condemn.Initialize(this); SCommon.Prediction.Prediction.predMenu.Item("SPREDDRAWINGS").SetValue(false); OnDraw += BeforeDraw; OnCombo += Combo; OnHarass += Harass; }
public void Combo() { if (ComboUseE) { var t = TargetSelector.GetTarget(Spells[E].Range + 300f, LeagueSharp.Common.TargetSelector.DamageType.Physical); if (t != null && Spells[E].IsReady() && Condemn.IsValidTarget(t)) { Spells[E].CastOnUnit(t); } } }
private static void OnJungle() { if (Config.Menu["jungle.settings"]["jungle.mana"] < ObjectManager.Player.ManaPercent) { return; } if (Config.Menu["jungle.settings"]["jungle.e"] && Spells.E.IsReady()) { foreach (var mob in GameObjects.JungleLarge.Where(x => x.IsValidTarget(Spells.E.Range))) { Condemn.JungleCondemn(mob, Config.PushDistance.Value); } } }
private static void OnJungle() { if (Config.getSliderItem(Config.jungleMenu, "jungle.mana") < ObjectManager.Player.ManaPercent) { return; } if (Config.getCheckBoxItem(Config.jungleMenu, "jungle.e") && Spells.E.IsReady()) { foreach (var mob in GameObjects.JungleLarge.Where(x => x.LSIsValidTarget(Spells.E.Range))) { Condemn.JungleCondemn(mob, Config.PushDistance); } } }
public void Harass() { if (HarassUseE) { var t = TargetSelector.GetTarget(Spells[E].Range + 300, LeagueSharp.Common.TargetSelector.DamageType.Physical); if (t != null && Spells[E].IsReady()) { if (HarassUseE3RdW && t.IsValidTarget(Spells[E].Range) && t.GetBuffCount("vaynesilvereddebuff") == 2) { Spells[E].CastOnUnit(t); } if (Condemn.IsValidTarget(t)) { Spells[E].CastOnUnit(t); } } } }
// Use this for initialization void Start() { currentHealth = maxHealth; //Initialize Abilities - TODO Should this be done statically? tumble = new Tumble(); tumble.setScript(this); silverBolts = new Silver_Bolts(); silverBolts.setScript(this); condemn = new Condemn(); condemn.setScript(this); finalHour = new Final_Hour(); finalHour.setScript(this); // valor = new Valor(); // valor.setScript(this); IconWidth = tumbleTexture.width; IconHeight = tumbleTexture.height; //Initially not running running = false; idling = true; a = gameObject.GetComponent(typeof(Animation)) as Animation; originalRotation = transform.localRotation; //spinning = false; alive = true; }
// Use this for initialization void Start() { //Initialize Abilities - TODO Should this be done statically? tumble = new Tumble(); tumble.setScript(this); silverBolts = new Silver_Bolts(); silverBolts.setScript(this); condemn = new Condemn(); condemn.setScript(this); finalHour = new Final_Hour(); finalHour.setScript(this); shadowBolt = new ShadowBolt(); shadowBolt.setScript(this); IconWidth = tumbleTexture.width; IconHeight = tumbleTexture.height; level = 1; //Initially not running running = false; idling = true; a = gameObject.GetComponent(typeof(Animation)) as Animation; originalRotation = transform.localRotation; alive = true; inventory = new Item[inventorySize]; Bow startingBow = new Bow(); startingBow.randomizeWeapon(1, 1); awardItem(startingBow); Helm startingHelm = new Helm(); startingHelm.randomizeArmor(1, 1); awardItem(startingHelm); Chest startingChest = new Chest(); startingChest.randomizeArmor(1, 1); awardItem(startingChest); Gloves startingGloves = new Gloves(); startingGloves.randomizeArmor(1, 1); awardItem(startingGloves); Boots startingBoots = new Boots(); startingBoots.randomizeArmor(1, 1); awardItem(startingBoots); checkpointTexture = Resources.Load("CheckpointTexture/CheckpointMaybe") as Texture2D; playerPortrait = Resources.Load("CheckpointTexture/vayne_circle") as Texture2D; playerManaTexture = Resources.Load("PlayerTextures/mana") as Texture2D; swiftDeathTexture = Resources.Load("VayneTextures/swiftDeath") as Texture2D; shadowBoltTexture = Resources.Load("VayneTextures/ShadowBolt") as Texture2D; leftClickOverlay = Resources.Load("InstructionPage/leftclick") as Texture2D; rightClickOverlay = Resources.Load("InstructionPage/rightclick") as Texture2D; winTexture = Resources.Load("GUITextures/victoryFull") as Texture2D; lossTexture = Resources.Load("GUITextures/defeatFull") as Texture2D; continueButton = Resources.Load("InstructionPage/Continue") as Texture2D; continueButtonHighlighted = Resources.Load("InstructionPage/Continue2") as Texture2D; equipment = new Item[6]; //TODO decide on size equipmentRect = new Rect(50, 50, 300, 300); inventoryRect = new Rect(Screen.width - 350, 50, 300, Mathf.Ceil(inventorySize / 6) * 50 + 20); confirmRect = new Rect((Screen.width / 2) - 150, Screen.height / 4, 300, 300); continueRect = new Rect((Screen.width / 2) - (continueButton.width / 2), Screen.height * (3.0f/4.0f), continueButton.width, continueButton.height); movementSpeed = 1; recalculateStats(); if(PlayerPrefs.GetString("IsSaveGame") == "true"){ name = PlayerPrefs.GetString("SaveFileName"); Load(); } currentHealth = maxHealth; currentMana = maxMana; Save(); }