Ejemplo n.º 1
0
 public GameBoardClass(ConcentrationGameContainer gameContainer) : base(gameContainer.Command, gameContainer.Aggregator)
 {
     HasText  = false;
     HasFrame = false;
     Rows     = 5;
     Columns  = 10;
     Style    = EnumStyleList.SingleCard;
     LoadBoard(); //maybe i forgot this part.
     _gameContainer = gameContainer;
 }
        private readonly CommandContainer _command; //most of the time, needs this.  if not needed, take out.

        public ConcentrationMainGameClass(IGamePackageResolver mainContainer,
                                          IEventAggregator aggregator,
                                          BasicData basicData,
                                          TestOptions test,
                                          ConcentrationVMData currentMod,
                                          IMultiplayerSaveState state,
                                          IAsyncDelayer delay,
                                          ICardInfo <RegularSimpleCard> cardInfo,
                                          CommandContainer command,
                                          ConcentrationGameContainer gameContainer)
            : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer)
        {
            _model   = currentMod;
            _command = command;
        }