public void EvaluateMove1a()
        {
            SetupHumanVsComputerGame();
            //   | |
            //   | |
            //   | |

            //   | |
            //   |X|
            //   | |
            Assert.AreEqual(4, computerPlayer.EvaluateMove(computerPlayer.CreateMoveModel(4, "X", gameController.gameBoard.Spaces), 4, "X"));
        }