Ejemplo n.º 1
0
            public void send_ComputePath(MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_));
                ComputePath_args args = new ComputePath_args();

                args.Start        = start;
                args.Goal         = goal;
                args.SceneObjects = sceneObjects;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
Ejemplo n.º 2
0
            public IAsyncResult send_ComputePath(AsyncCallback callback, object state, MMIStandard.MVector start, MMIStandard.MVector goal, List <MMIStandard.MSceneObject> sceneObjects, Dictionary <string, string> properties)
            {
                oprot_.WriteMessageBegin(new TMessage("ComputePath", TMessageType.Call, seqid_));
                ComputePath_args args = new ComputePath_args();

                args.Start        = start;
                args.Goal         = goal;
                args.SceneObjects = sceneObjects;
                args.Properties   = properties;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }