Ejemplo n.º 1
0
    public static void Main(string[] args)
    {
        CompositePoker poker;

        poker = new CompositePoker();
        Console.WriteLine("DataBind");
        Console.WriteLine("--------");
        try { poker.DataBind(); } catch (Exception e) { Console.WriteLine(e); }

        poker = new CompositePoker();
        Console.WriteLine("Render");
        Console.WriteLine("--------");
        try { poker.DataBind(); } catch (Exception e) { Console.WriteLine(e); }

        poker = new CompositePoker();
        Console.WriteLine("Controls");
        Console.WriteLine("--------");
        try { ControlCollection c = poker.Controls; } catch (Exception e) { Console.WriteLine(e); }

        poker = new CompositePoker();
        ICompositeControlDesignerAccessor accessor = (ICompositeControlDesignerAccessor)poker;

        Console.WriteLine("RecreateChildControls");
        Console.WriteLine("--------");
        try { accessor.RecreateChildControls(); } catch (Exception e) { Console.WriteLine(e); }
    }
Ejemplo n.º 2
0
Archivo: test1.cs Proyecto: nobled/mono
  	public static void Main (string[] args) {
		CompositePoker poker;
	  
		poker = new CompositePoker ();
		Console.WriteLine ("DataBind");
		Console.WriteLine ("--------");
		try { poker.DataBind(); } catch (Exception e) { Console.WriteLine (e);}

		poker = new CompositePoker ();
		Console.WriteLine ("Render");
		Console.WriteLine ("--------");
		try { poker.DataBind(); } catch (Exception e) { Console.WriteLine (e);}

		poker = new CompositePoker ();
		Console.WriteLine ("Controls");
		Console.WriteLine ("--------");
		try { ControlCollection c = poker.Controls; } catch (Exception e) { Console.WriteLine (e);}

		poker = new CompositePoker ();
		ICompositeControlDesignerAccessor accessor = (ICompositeControlDesignerAccessor)poker;
		Console.WriteLine ("RecreateChildControls");
		Console.WriteLine ("--------");
		try { accessor.RecreateChildControls(); } catch (Exception e) { Console.WriteLine (e);}
	}