void Awake() { Framework.RegisterEvent(ThisGameEvent.SetBattlePlayer, EventSetBattlePlayer); AudioManager.Instance.PlayBGM((int)BGMType.BGM03); m_grid_card = ComponentTools.FindComponent <UIGrid>(gameObject, "cardGrid"); m_sli_MagicBar = ComponentTools.FindComponent <UISlider>(gameObject, "MagicBar"); }
void Awake() { AudioManager.Instance.PlayBGM((int)BGMType.BGM01); m_tex_leftRole = ComponentTools.FindComponent <UITexture>(gameObject, "leftRole"); m_tex_rightRole = ComponentTools.FindComponent <UITexture>(gameObject, "rightRole"); m_lbl_name = ComponentTools.FindComponent <UILabel>(gameObject, "name"); m_lbl_dialogue = ComponentTools.FindComponent <UILabel>(gameObject, "dialogue"); ComponentTools.SetUIEventListener(gameObject, "mask", OnNext); }
void Awake() { m_lbl_cost = ComponentTools.FindComponent <UILabel>(gameObject, "cost"); m_tex_head = ComponentTools.FindComponent <UITexture>(gameObject, "head"); m_spr_tag = ComponentTools.FindComponent <UISprite>(gameObject, "tag"); }