Ejemplo n.º 1
0
        public UI MakeUI(ComplexLS ui_script)
        {
            var   sprite = Context.Content.MakeSprite(ui_script.Read <ComplexLS>("SPRITE"));
            float left   = (float)ui_script.ReadToken <double>("LEFT");
            float right  = (float)ui_script.ReadToken <double>("RIGHT");
            float top    = (float)ui_script.ReadToken <double>("TOP");
            float bottom = (float)ui_script.ReadToken <double>("BOTTOM");
            var   id     = ui_script.Read <TokenLS <string> >("ID");
            var   ui     = new UI(sprite, left, bottom, right, top);

            ui.Visible = ui_script.Read("HIDDEN") == null;
            List <IRender> uis = new List <IRender>();

            foreach (var suic in ui_script.Read <ComplexLS>("CHILDREN").SubRunes)
            {
                if (suic.Word == "ELEMENT")
                {
                    uis.Add(MakeUI(suic as ComplexLS));
                }
                else if (suic.Word == "TEXT")
                {
                    uis.Add(MakeText(suic as ComplexLS, right - left, 0.7f));
                }
            }
            ui.Children = uis.ToArray();
            if (id != null)
            {
                AssignUI(ui, id);
            }
            return(ui);
        }
Ejemplo n.º 2
0
        public Level MakeLevel(ComplexLS level_script)
        {
            var     bounds = level_script.Read <ComplexLS>("BOUNDS");
            Vector2 min, max;

            min.X = (float)bounds.Read <TokenLS <double> >("LEFT");
            min.Y = (float)bounds.Read <TokenLS <double> >("BOTTOM");
            max.X = (float)bounds.Read <TokenLS <double> >("RIGHT");
            max.Y = (float)bounds.Read <TokenLS <double> >("TOP");
            var boundsbody = GameContext.PhysicsContext.CreateBody(new BodyDef()
            {
                FixedRotation = true
            });
            var   def     = new PolygonDef();
            float hrangey = (max.Y - min.Y) / 2;
            float hrangex = (max.X - min.X) / 2;

            def.SetAsBox(1, hrangey, new Vec2(min.X - 1, hrangey), 0);
            boundsbody.CreateShape(def);
            def.SetAsBox(1, hrangey, new Vec2(max.X + 1, hrangey), 0);
            boundsbody.CreateShape(def);
            def.SetAsBox(hrangex, 1, new Vec2(hrangex, min.Y - 1), 0);
            boundsbody.CreateShape(def);
            def.SetAsBox(hrangex, 1, new Vec2(hrangex, max.Y + 1), 0);
            boundsbody.CreateShape(def);
            var lvl = new Level(GameContext, null);

            lvl.Backdrop = MakeSprite(level_script.Read <ComplexLS>("BACKDROP"));
            foreach (var sprop in level_script.Read <ComplexLS>("PROPS").ReadAll <ComplexLS>("PROP"))
            {
                lvl.Props.SpawnProp(sprop);
            }
            return(lvl);
        }
Ejemplo n.º 3
0
        public Sprite MakeSprite(ComplexLS sprite_script)
        {
            var depth    = sprite_script.Read <TokenLS <Pixels> >("DEPTH");
            var offset   = sprite_script.Read <ComplexLS>("OFFSET");
            var offset_x = offset != null?offset.Read <TokenLS <Pixels> >("X") : null;

            var offset_y = offset != null?offset.Read <TokenLS <Pixels> >("Y") : null;

            return(MakeSprite(sprite_script.Read <TokenLS <string> >("FILENAME"),
                              depth != null ? depth.Value : 0,
                              offset_x != null ? offset_x.Value : 0,
                              offset_y != null ? offset_y.Value : 0));
        }
Ejemplo n.º 4
0
        public PropTemplate MakePropTemplate(ComplexLS template_script)
        {
            var    sprtscript = template_script.Read <ComplexLS>("SPRITE");
            Sprite sprt;

            if (sprtscript != null)
            {
                sprt = LevelContext.Context.Content.MakeSprite(template_script.Read <ComplexLS>("SPRITE"));
            }
            else
            {
                sprt = LevelContext.Context.Content.MakeAnimation(template_script.Read <ComplexLS>("ANIMATION"));
            }
            var    name_s     = template_script.Read <TokenLS <string> >("NAME");
            string name       = name_s != null ? name_s.Value : "UNKNOWN";
            var    desc_s     = template_script.Read <TokenLS <string> >("DESC");
            string desc       = desc_s != null ? desc_s.Value : "";
            float  mass       = (float)template_script.Read <TokenLS <double> >("MASS");
            bool   canmove    = template_script.ReadAll <LScript>("CANMOVE").Any();
            bool   collides   = template_script.ReadAll <LScript>("COLLIDES").Any();
            float  friction   = 1.0f;
            var    s_friction = template_script.Read <TokenLS <double> >("FRICTION");

            if (s_friction != null)
            {
                friction = (float)s_friction.Value;
            }
            var width  = template_script.Read <TokenLS <Pixels> >("WIDTH");
            var height = template_script.Read <TokenLS <Pixels> >("HEIGHT");

            if (width != null && height != null)
            {
                return(new PropTemplate(sprt, name, desc, mass, friction, collides, canmove,
                                        width.Value / Sprite.TileSize, height.Value / Sprite.TileSize));
            }
            else
            {
                return(new PropTemplate(sprt, name, desc, mass, friction, collides, canmove));
            }
        }
Ejemplo n.º 5
0
        public Prop SpawnProp(ComplexLS prop_script)
        {
            var   template = MakePropTemplate(prop_script.Read <ComplexLS>("TEMPLATE"));
            float x        = (float)prop_script.Read <TokenLS <double> >("X");
            float y        = (float)prop_script.Read <TokenLS <double> >("Y");
            var   z        = prop_script.Read <TokenLS <double> >("Z");

            bool makeplayer = prop_script.Read <LScript>("PLAYER") != null;
            var  ontrigger  = prop_script.Read <ComplexLS>("ON_TRIGGER");

            var prop = SpawnProp(template, new Vec2(x, y), makeplayer, ontrigger != null);

            prop.OnInteract = prop_script.Read <ComplexLS>("ON_INTERACT");
            prop.OnTrigger  = ontrigger;
            prop.ZPosition  = z != null ? (float)z.Value : 0.0f;
            return(prop);
        }
Ejemplo n.º 6
0
        public Sprite MakeAnimation(ComplexLS script)
        {
            string filename = script.Read <TokenLS <string> >("FILENAME");

            if (ActiveTextures.TryGetValue(filename, out Sprite texture))
            {
                return(texture);
            }
            var seqs = new List <AnimationSequence>();
            int handle, w, h;

            handle = Sprite.LoadHandle(filename, out w, out h);
            foreach (var scriptsequence in script.ReadAll <ComplexLS>("SEQUENCE"))
            {
                string name = scriptsequence.ReadToken <string>("NAME");
                var    dirs = AnimationDirections.None;
                foreach (var scriptdir in scriptsequence.Read <ComplexLS>("DIRECTIONS").SubRunes)
                {
                    if (Enum.TryParse <AnimationDirections>(scriptdir.Word, true, out var fnddir))
                    {
                        dirs |= fnddir;
                    }
                }
                var locs = new List <(int X, int Y)>();
                foreach (var scriptloc in scriptsequence.ReadAll <ComplexLS>("STEP"))
                {
                    locs.Add((scriptloc.ReadToken <Pixels>("X"), scriptloc.ReadToken <Pixels>("Y")));
                }
                var scriptoffset = scriptsequence.Read <ComplexLS>("OFFSET");
                var offset_x     = scriptoffset != null?scriptoffset.Read <TokenLS <Pixels> >("X") : null;

                var offset_y = scriptoffset != null?scriptoffset.Read <TokenLS <Pixels> >("Y") : null;

                seqs.Add(Sprite.MakeSteps(name,
                                          locs,
                                          (scriptsequence.ReadToken <Pixels>("WIDTH"), scriptsequence.ReadToken <Pixels>("HEIGHT")),
                                          (offset_x != null ?offset_x.Value : 0, offset_y != null ? offset_y.Value : 0),
                                          (w, h), dirs));
            }
            var animation = new Animation(seqs.ToArray(), handle);

            return(ActiveTextures[filename] = animation);
        }