/// <summary> /// 荷馬車を生産します。 /// </summary> public TrainTradeCart(short count) : base(unit.trade_cart, count) { Facts.Add( ComplexConditions.AnyAllyHasMarket(), new ResourceAmount(building.house, building.town_center).Wood, new ResourceAmount(unit.trade_cart).Gold ); }
/// <summary> /// 貨幣制度の研究を行います。 /// </summary> public ResearchCoinage() : base(ri.coinage) { Facts.Add( ComplexConditions.AnyAllyHasMarket() ); }