Ejemplo n.º 1
0
        private void CompletionThreadProc()
        {
            Utility.SetCurrentThreadAffinity();

            while (true)
            {
                long wait;

                Completion completion = null;

                lock (this)
                {
                    if (_completions.Count > 0)
                    {
                        completion = _completions[0];

                        wait = (long)(completion._ticks - this.CurrentTicks);

                        if (wait <= 0)
                        {
                            _completions.RemoveAt(0);
                        }
                        else
                        {
                            completion = null;

                            //turn wait from ticks to msec
                            wait = wait / TimeSpan.TicksPerMillisecond;

                            if (this.IsTimeSuspended)
                            {
                                //No need to wake up until time resumes.
                                wait = Timeout.Infinite;
                            }
                        }
                    }
                    else
                    {
                        wait = Timeout.Infinite;
                    }
                }

                if (completion != null)
                {
                    //Is this ok outside the lock?
                    //Emulator completions can be called back

                    completion.OnCompletion();
                }
                else
                {
                    if (WaitHandle.WaitAny(_waitHandles, (int)wait, false) == c_WaitHandleShutdown)
                    {
                        break;
                    }
                }
            }
        }