public static CompilerPipeline AdjustBooPipeline(CompilerPipeline pipeline)
 {
     pipeline.Insert(0, new PreProcess());
     pipeline.Replace(typeof(Parsing), new UnityScript.Steps.Parse());
     pipeline.Replace(typeof(IntroduceGlobalNamespaces), new IntroduceUnityGlobalNamespaces());
     pipeline.InsertAfter(typeof(PreErrorChecking), new ApplySemantics());
     pipeline.InsertAfter(typeof(ApplySemantics), new ApplyDefaultVisibility());
     pipeline.InsertBefore(typeof(ExpandDuckTypedExpressions), new ProcessAssignmentToDuckMembers());
     pipeline.Replace(typeof(ProcessMethodBodiesWithDuckTyping), new ProcessUnityScriptMethods());
     pipeline.InsertAfter(typeof(ProcessUnityScriptMethods), new AutoExplodeVarArgsInvocations());
     pipeline.InsertAfter(typeof(ProcessUnityScriptMethods), new ProcessEvalInvocations());
     pipeline.ReplaceOptional(typeof(ExpandDuckTypedExpressions), new ExpandUnityDuckTypedExpressions());
     pipeline.InsertBefore(typeof(EmitAssembly), new Lint());
     pipeline.InsertBefore(typeof(EmitAssembly), new EnableRawArrayIndexing());
     pipeline.InsertAfter(typeof(BindBaseTypes), new CheckBaseTypes());
     return(pipeline);
 }