Ejemplo n.º 1
0
        private bool PerformCollisionWander(Companion companion, GameTime time)
        {
            this.behaviorTimer -= time.ElapsedGameTime.Milliseconds;
            if (this.behaviorTimer >= 0)
            {
                companion.Halt();
                companion.motion.Value = Vector2.Zero;
                return(false);
            }
            companion.motion.Value = Vector2.One;

            int targetDirection = companion.FacingDirection;

            if (Game1.random.NextDouble() < 0.007)
            {
                int newDirection = Game1.random.Next(5);
                if (newDirection != (companion.FacingDirection + 2) % 4)
                {
                    if (newDirection < 4)
                    {
                        companion.Halt();
                        targetDirection = newDirection;

                        if (companion.currentLocation.isCollidingPosition(companion.nextPosition(newDirection), Game1.viewport, companion))
                        {
                            companion.SetMovingDirection(companion.previousDirection);
                            this.behaviorTimer = Game1.random.Next(2000, 10000);
                            return(false);
                        }

                        companion.previousDirection.Value = companion.FacingDirection;
                        companion.SetMovingDirection(targetDirection);
                    }
                }
            }

            Location next_tile = companion.nextPositionTile();

            if (!companion.currentLocation.isTileOnMap(new Vector2(next_tile.X, next_tile.Y)) || companion.currentLocation.isCollidingPosition(companion.nextPosition(targetDirection), Game1.viewport, isFarmer: true, 0, glider: false, companion, pathfinding: false))
            {
                companion.SetMovingDirection(companion.facingDirection);
                this.behaviorTimer = Game1.random.Next(2000, 10000);

                if (Game1.random.NextDouble() < 0.6)
                {
                    companion.SetMovingDirection(Utility.GetOppositeFacingDirection(companion.facingDirection));
                }
            }
            else
            {
                switch (targetDirection)
                {
                case 0:
                    companion.position.Y -= companion.speed;
                    break;

                case 1:
                    companion.position.X += companion.speed;
                    break;

                case 2:
                    companion.position.Y += companion.speed;
                    break;

                case 3:
                    companion.position.X -= companion.speed;
                    break;
                }
            }

            return(false);
        }