//public CompAnim _compAnim; // Use this for initialization void Start() { podlozka = GameObject.FindWithTag("podlozka"); podlozka.SetActive(true); textPodlozka = GameObject.FindWithTag("textPodlozka"); textPodlozka.SetActive(true); Text _textPodlozka = textPodlozka.GetComponent <Text>(); _textPodlozka.text = "Hello"; almaz = GameObject.Find("almazik_0"); compAnim = GameObject.Find("compAnim").GetComponent <CompAnim>(); pole = GameObject.FindWithTag("Pole"); if (NumbersThis == null) { cellNumber = Random.Range(0, 11); NumbersThis = (GameObject)Instantiate(Numbers, new Vector2(transform.position.x, transform.position.y), Quaternion.identity); SpriteRenderer chouseSprite = NumbersThis.AddComponent <SpriteRenderer>(); chouseSprite.sprite = numbers[cellNumber]; numberPosition = NumbersThis.gameObject.transform.position.y; chouseSprite.sortingLayerName = "cell"; chouseSprite.sortingOrder = 3; } //ColorThis = (GameObject)Instantiate(Numbers, new Vector2(transform.position.x, transform.position.y), Quaternion.identity); SpriteRenderer chouseColor = gameObject.GetComponent <SpriteRenderer>(); if (!isColor) { color = Random.Range(0, 2); chouseColor.sprite = colors[color]; chouseColor.sortingLayerName = "cell"; chouseColor.sortingOrder = 1; } }
//public CompAnim _compAnim; // Use this for initialization void Start() { podlozka = GameObject.FindWithTag("podlozka"); podlozka.SetActive(true); textPodlozka = GameObject.FindWithTag("textPodlozka"); textPodlozka.SetActive(true); Text _textPodlozka = textPodlozka.GetComponent<Text>(); _textPodlozka.text = "Hello"; almaz = GameObject.Find("almazik_0"); compAnim = GameObject.Find("compAnim").GetComponent<CompAnim>(); pole = GameObject.FindWithTag("Pole"); if (NumbersThis == null) { cellNumber = Random.Range(0, 11); NumbersThis = (GameObject)Instantiate(Numbers, new Vector2(transform.position.x, transform.position.y), Quaternion.identity); SpriteRenderer chouseSprite = NumbersThis.AddComponent<SpriteRenderer>(); chouseSprite.sprite = numbers[cellNumber]; numberPosition = NumbersThis.gameObject.transform.position.y; chouseSprite.sortingLayerName = "cell"; chouseSprite.sortingOrder = 3; } //ColorThis = (GameObject)Instantiate(Numbers, new Vector2(transform.position.x, transform.position.y), Quaternion.identity); SpriteRenderer chouseColor = gameObject.GetComponent<SpriteRenderer>(); if (!isColor) { color = Random.Range(0, 2); chouseColor.sprite = colors[color]; chouseColor.sortingLayerName = "cell"; chouseColor.sortingOrder = 1; } }