Ejemplo n.º 1
0
    public static CommonDialog ShowCommonDialog(Action <int> action, string dialogName, Action <CommonDialog> actionReady)
    {
        bool  flag  = true;
        float aT    = 0.2f;
        float x2    = 0f;
        float y     = 0f;
        float sizeX = -1f;
        float sizeY = -1f;

        if (!GUIManager.commonDialogs.ContainsKey(dialogName))
        {
            string     path       = "UIDialogBox/" + dialogName;
            GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(Resources.Load(path, typeof(GameObject)));
            if (null == gameObject)
            {
                return(null);
            }
            Vector3 localScale = gameObject.transform.localScale;
            gameObject.transform.parent     = Singleton <GUIManager> .Instance.gameObject.transform;
            gameObject.transform.localScale = localScale;
            gameObject.SetActive(true);
            if (!GUIManager.commonDialogs.ContainsKey(dialogName))
            {
                return(null);
            }
        }
        else if (GUIManager.commonDialogs[dialogName].gameObject.activeSelf)
        {
            return(GUIManager.commonDialogs[dialogName]);
        }
        Action <int> action2 = delegate(int x)
        {
            GUIManager.dialogValue_ = x;
        };

        if (action != null)
        {
            action2 = (Action <int>)Delegate.Combine(action2, action);
        }
        CommonDialog commonDialog = GUIManager.commonDialogs[dialogName];
        Vector3      position     = commonDialog.gameObject.transform.position;

        commonDialog.gameObject.transform.localPosition = new Vector3(x2, y, position.z);
        if (actionReady != null)
        {
            actionReady(commonDialog);
        }
        commonDialog.Show(action2, sizeX, sizeY, aT);
        GUIManager.blockBGCollider = flag;
        if (GUIManager.blockBGCollider)
        {
            GUIManager.ShowGUI("CommonDialogBarrier");
        }
        CommonDialog topDialog     = GUIManager.GetTopDialog(commonDialog, false);
        Vector3      localPosition = commonDialog.gameObject.transform.localPosition;
        float        num;

        if (!commonDialog.dontManageZPos)
        {
            if (topDialog == null)
            {
                num = GUIManager.DLG_START_Z;
            }
            else
            {
                num = topDialog.gameObject.transform.localPosition.z + GUIManager.DLG_PITCH_Z;
            }
            localPosition.z = num;
        }
        else
        {
            num = localPosition.z;
        }
        commonDialog.SetOriginalPos(localPosition);
        GUIBase guibase = GUIManager.guiBases["CommonDialogBarrier"];

        localPosition   = guibase.gameObject.transform.localPosition;
        localPosition.x = (localPosition.y = 0f);
        localPosition.z = num + GUIManager.DLG_BARRIER_OFS_Z;
        guibase.gameObject.transform.localPosition = localPosition;
        UISprite component = guibase.gameObject.GetComponent <UISprite>();

        if (component != null)
        {
            component.color = commonDialog.barrierColor;
        }
        if (GUIMain.USE_NGUI)
        {
            UIWidget component2 = guibase.gameObject.GetComponent <UIWidget>();
            if (component2 != null)
            {
                component2.depth = (int)(-(int)guibase.gameObject.transform.localPosition.z);
            }
            int add = (int)(-(int)commonDialog.gameObject.transform.localPosition.z);
            GUIManager.AddWidgetDepth(commonDialog.gameObject.transform, add);
        }
        if (GUIManager.actCallShowDialog != null)
        {
            GUIManager.actCallShowDialog(commonDialog);
        }
        return(commonDialog);
    }