private void OnDestroy() { _bgPanel = null; _bannerPanel = null; _allUnsetBtn = null; _tenderBtn = null; _fleetNameBtn = null; _fleetNameLabel = null; mTransform_TurnEndStamp = null; _displaySwipeEventRegion = null; deckChangeArrows = null; deckIcon = null; Mem.DelDictionarySafe(ref StateControllerDic); _bannerManager = null; SystemIndex = 0; prevControlState = string.Empty; changeState = string.Empty; _state = OrganizeState.Top; Mem.Del(ref BannerIndex); Mem.Del(ref controlState); uiCamera = null; TenderManager = null; currentDeck = null; deckSwitchManager = null; decks = null; allShip = null; KeyController = null; }
private void OnDestroy() { this._bgPanel = null; this._bannerPanel = null; this._allUnsetBtn = null; this._tenderBtn = null; this._fleetNameBtn = null; this._fleetNameLabel = null; this.mTransform_TurnEndStamp = null; this._displaySwipeEventRegion = null; this.deckChangeArrows = null; this.deckIcon = null; Mem.DelDictionarySafe <string, TaskOrganizeTop.StateController>(ref this.StateControllerDic); this._bannerManager = null; TaskOrganizeTop.SystemIndex = 0; TaskOrganizeTop.prevControlState = string.Empty; TaskOrganizeTop.changeState = string.Empty; this._state = TaskOrganizeTop.OrganizeState.Top; Mem.Del <int>(ref TaskOrganizeTop.BannerIndex); Mem.Del <string>(ref TaskOrganizeTop.controlState); this.uiCamera = null; this.TenderManager = null; this.currentDeck = null; this.deckSwitchManager = null; TaskOrganizeTop.decks = null; TaskOrganizeTop.allShip = null; TaskOrganizeTop.KeyController = null; }
private void OnDestroy() { for (int i = 0; i < mPreloads_Texture.Length; i++) { mPreloads_Texture[i] = null; } mPreloads_Texture = null; Instance = null; SupplyManager = null; KeyController = null; _shipBannerContainer = null; _otherListParent = null; _deckName = null; _bauxiteMsgSuccess = null; _bauxiteMsgIncomplete = null; _mTrans_TurnEndStamp = null; _rightPane = null; _commonDeckSwitchManager = null; _decks = null; _currentDeck = null; }