Ejemplo n.º 1
0
        public static void Game_OnGameLoad()
        {
            if (ObjectManager.Player.ChampionName != "TwistedFate")
            {
                return;
            }
            Player = ObjectManager.Player;
            Q      = new Spell(SpellSlot.Q, 1450);
            Q.SetSkillshot(0.25f, 40f, 1000f, false, SkillshotType.SkillshotLine);

            //Make the menu
            Config = new Menu("Twisted Fate", "TwistedFate", true);

            MenuTools = new Menu("Tools", "Tools");
            Config.AddSubMenu(MenuTools);


            var SowMenu = new Menu("Orbwalking", "Orbwalking");

            SOW = new Orbwalking.Orbwalker(SowMenu);
            MenuTools.AddSubMenu(SowMenu);

            /* Q */
            var q = new Menu("Q - Wildcards", "Q");
            {
                q.AddItem(new MenuItem("AutoQI", "Auto-Q immobile").SetValue(true));
                q.AddItem(new MenuItem("AutoQD", "Auto-Q dashing").SetValue(true));
                q.AddItem(
                    new MenuItem("CastQ", "Cast Q (tap)").SetValue(new KeyBind("U".ToCharArray()[0], KeyBindType.Press)));
                Config.AddSubMenu(q);
            }

            /* W */
            var w = new Menu("W - Pick a card", "W");
            {
                w.AddItem(
                    new MenuItem("SelectYellow", "Select Yellow").SetValue(new KeyBind("W".ToCharArray()[0],
                                                                                       KeyBindType.Press)));
                w.AddItem(
                    new MenuItem("SelectBlue", "Select Blue").SetValue(new KeyBind("E".ToCharArray()[0],
                                                                                   KeyBindType.Press)));
                w.AddItem(
                    new MenuItem("SelectRed", "Select Red").SetValue(new KeyBind("T".ToCharArray()[0], KeyBindType.Press)));
                Config.AddSubMenu(w);
            }

            var menuLane = new Menu("Lane", "Lane");
            {
                menuLane.AddItem(new MenuItem("Lane.BlueCard.MinMana", "Keep up mana > % [0 = Off]").SetValue(new Slider(50, 0, 100)));
                Config.AddSubMenu(menuLane);
            }

            var menuItems = new Menu("Items", "Items");
            {
                menuItems.AddItem(new MenuItem("itemBotrk", "Botrk").SetValue(true));
                menuItems.AddItem(new MenuItem("itemYoumuu", "Youmuu").SetValue(true));
                menuItems.AddItem(
                    new MenuItem("itemMode", "Use items on").SetValue(
                        new StringList(new[] { "No", "Mixed mode", "Combo mode", "Both" }, 2)));
                Config.AddSubMenu(menuItems);
            }

            var r = new Menu("R - Destiny", "R");
            {
                r.AddItem(new MenuItem("AutoY", "Select yellow card after R").SetValue(true));
                Config.AddSubMenu(r);
            }

            var misc = new Menu("Misc", "Misc");
            {
                misc.AddItem(new MenuItem("PingLH", "Ping low health enemies (Only local)").SetValue(true));
                misc.AddItem(new MenuItem("Misc.InstantSelection", "Anti-Cheat: Never select card instantly").SetValue(new KeyBind("G".ToCharArray()[0], KeyBindType.Toggle))).SetFontStyle(FontStyle.Regular, SharpDX.Color.Aqua).Permashow();
                misc.AddItem(new MenuItem("Misc.SelectRandomCard", "Anti-Cheat: Select a random card for killable enemy").SetValue(false)).SetFontStyle(FontStyle.Regular, SharpDX.Color.Aqua).Permashow();
                misc.AddItem(new MenuItem("Misc.SelectGoldCardInRisk", "Anti-Cheat: Select instantly Gold Card if I'm in risk").SetValue(false)).SetFontStyle(FontStyle.Regular, SharpDX.Color.Aqua).Permashow();
                Config.AddSubMenu(misc);
            }

            /*Drawing*/
            var drawings = new Menu("Drawings", "Drawings");

            {
                drawings.AddItem(
                    new MenuItem("Qcircle", "Q Range").SetValue(new Circle(true, Color.FromArgb(100, 255, 0, 255))));
                drawings.AddItem(
                    new MenuItem("Rcircle", "R Range").SetValue(new Circle(true, Color.FromArgb(100, 255, 255, 255))));
                drawings.AddItem(
                    new MenuItem("Rcircle2", "R Range (minimap)").SetValue(new Circle(true,
                                                                                      Color.FromArgb(255, 255, 255, 255))));
                Config.AddSubMenu(drawings);
            }

            Config.AddItem(new MenuItem("Combo", "Combo").SetValue(new KeyBind(32, KeyBindType.Press)));

            Config.AddToMainMenu();

            var x = new CommonBuffManager();

            CommonGeometry.Init();


            CommonAutoLevel.Init(MenuTools);

            Game.OnUpdate                  += Game_OnGameUpdate;
            Drawing.OnDraw                 += Drawing_OnDraw;
            Drawing.OnDraw                 += Drawing_OnDraw_PassiveTimes;
            Drawing.OnEndScene             += DrawingOnOnEndScene;
            Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast;
            Orbwalking.BeforeAttack        += OrbwalkingOnBeforeAttack;
        }
Ejemplo n.º 2
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            Config        = new Menu("Marksman", "Marksman", true).SetFontStyle(FontStyle.Regular, SharpDX.Color.GreenYellow);
            ChampionClass = new Champion();
            CommonGeometry.Init();
            var baseType = ChampionClass.GetType();

            igniteSlot = ObjectManager.Player.GetSpellSlot("summonerdot");

            /* Update this with Activator.CreateInstance or Invoke
             * http://stackoverflow.com/questions/801070/dynamically-invoking-any-function-by-passing-function-name-as-string
             * For now stays cancer.
             */
            var championName = ObjectManager.Player.ChampionName.ToLowerInvariant();

            switch (championName)
            {
            case "ashe":
                ChampionClass = new Ashe();
                break;

            case "caitlyn":
                ChampionClass = new Caitlyn();
                break;

            case "corki":
                ChampionClass = new Corki();
                break;

            case "draven":
                ChampionClass = new Draven();
                break;

            case "ezreal":
                ChampionClass = new Ezreal();
                break;

            case "graves":
                ChampionClass = new Graves();
                break;

            case "gnar":
                ChampionClass = new Gnar();
                break;

            case "jhin":
                ChampionClass = new Jhin();
                break;

            case "jinx":
                ChampionClass = new Jinx();
                break;

            case "kalista":
                ChampionClass = new Kalista();
                break;

            case "kindred":
                ChampionClass = new Kindred();
                break;

            case "kogmaw":
                ChampionClass = new Kogmaw();
                break;

            case "lucian":
                ChampionClass = new Lucian();
                break;

            case "missfortune":
                ChampionClass = new MissFortune();
                break;

            case "quinn":
                ChampionClass = new Quinn();
                break;

            case "sivir":
                ChampionClass = new Sivir();
                break;

            case "teemo":
                ChampionClass = new Teemo();
                break;

            case "tristana":
                ChampionClass = new Tristana();
                break;

            case "twitch":
                ChampionClass = new Twitch();
                break;

            case "urgot":
                ChampionClass = new Urgot();
                break;

            case "vayne":
                ChampionClass = new Vayne();
                break;

            case "varus":
                ChampionClass = new Varus();
                break;

            default:
                Game.PrintChat(ObjectManager.Player.CharData.BaseSkinName + " Doesn't support from Marksman!");
                break;
            }
            //Config.DisplayName = "Marksman Lite | " + CultureInfo.CurrentCulture.TextInfo.ToTitleCase(championName);
            Config.DisplayName = "Marksman II - " + ObjectManager.Player.ChampionName;

            ChampionClass.Id         = ObjectManager.Player.CharData.BaseSkinName;
            ChampionClass.Config     = Config;
            ChampionClass.MenuLane   = MenuLane;
            ChampionClass.MenuJungle = MenuJungle;

            MenuExtraTools = new Menu("Marksman II - Tools", "ExtraTools", true).SetFontStyle(FontStyle.Regular,
                                                                                              SharpDX.Color.GreenYellow);
            {
                var nMenuExtraToolsPackets = new Menu("Available Tools", "MenuExtraTools.Available");
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Orbwalker", "Orbwalker:")).SetValue(new StringList(new[] { "LeagueSharp Common", "Marksman Orbwalker (With Attack Speed Limiter)" })).SetFontStyle(FontStyle.Regular, SharpDX.Color.Gray);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Prediction", "Prediction:")).SetValue(new StringList(new[] { "LeagueSharp Common", "SPrediction (Synx)" })).SetFontStyle(FontStyle.Regular, SharpDX.Color.Gray);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.AutoLevel", "Auto Leveller:")).SetValue(true);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.AutoBush", "Auto Bush Ward:")).SetValue(true);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.AutoPink", "Auto Pink Ward:")).SetValue(true).SetTooltip("For rengar / vayne / shaco etc.");
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.WarningSpells", "Warning Spells [NEW]:")).SetValue(true).SetTooltip("For Rengar R / Shaco Q etc.").SetFontStyle(FontStyle.Regular, SharpDX.Color.GreenYellow);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Skin", "Skin Manager:")).SetValue(true);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Emote", "Emote:")).SetValue(true);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.AllySupport", "Ally Support:")).SetValue(true);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.BuffTimer", "Buff Time Manager:")).SetValue(false).SetFontStyle(FontStyle.Regular, SharpDX.Color.Gray);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Potition", "Potition Manager:")).SetValue(false).SetFontStyle(FontStyle.Regular, SharpDX.Color.Gray);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Summoners", "Summoner Manager:")).SetValue(false).SetFontStyle(FontStyle.Regular, SharpDX.Color.Gray);
                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Tracker", "Tracker:")).SetValue(false).SetFontStyle(FontStyle.Regular, SharpDX.Color.Gray);

                nMenuExtraToolsPackets.AddItem(new MenuItem("ExtraTools.Reload", "Press F5 for Load Extra Tools!")).SetFontStyle(FontStyle.Bold, SharpDX.Color.GreenYellow);

                MenuExtraTools.AddSubMenu(nMenuExtraToolsPackets);

                MenuExtraToolsActivePackets = new Menu("Installed Tools", "MenuExtraTools.Installed").SetFontStyle(FontStyle.Regular, SharpDX.Color.GreenYellow);

                MenuExtraTools.AddSubMenu(MenuExtraToolsActivePackets);
            }

            CommonSettings.Init(Config);

            OrbWalking = Config.AddSubMenu(new Menu("Orbwalking", "Orbwalking"));
            ChampionClass.Orbwalker = new Orbwalking.Orbwalker(OrbWalking);

            MenuActivator = new Menu("Activator", "Activator").SetFontStyle(FontStyle.Regular, SharpDX.Color.Aqua);
            {
                if (MenuExtraTools.Item("ExtraTools.AutoLevel").GetValue <bool>())
                {
                    CommonAutoLevel.Init(MenuExtraToolsActivePackets);
                }

                if (MenuExtraTools.Item("ExtraTools.AutoPink").GetValue <bool>())
                {
                    CommonAutoPink.Initialize(MenuExtraToolsActivePackets);
                }

                if (MenuExtraTools.Item("ExtraTools.WarningSpells").GetValue <bool>())
                {
                    CommonWarningSpelss.Initialize(MenuExtraToolsActivePackets);
                }

                if (MenuExtraTools.Item("ExtraTools.AutoBush").GetValue <bool>())
                {
                    CommonAutoBush.Init(MenuExtraToolsActivePackets);
                }

                if (MenuExtraTools.Item("ExtraTools.Skin").GetValue <bool>())
                {
                    CommonSkinManager.Init(MenuExtraToolsActivePackets);
                }

                if (MenuExtraTools.Item("ExtraTools.Emote").GetValue <bool>())
                {
                    CommonEmote.Init(MenuExtraToolsActivePackets);
                }

                if (MenuExtraTools.Item("ExtraTools.AllySupport").GetValue <bool>())
                {
                    CommonAlly.Init(MenuExtraToolsActivePackets);
                }

                /* Menu Items */
                var items = MenuActivator.AddSubMenu(new Menu("Items", "Items"));
                items.AddItem(new MenuItem("BOTRK", "BOTRK").SetValue(true));
                items.AddItem(new MenuItem("GHOSTBLADE", "Ghostblade").SetValue(true));
                items.AddItem(new MenuItem("SWORD", "Sword of the Divine").SetValue(true));
                items.AddItem(new MenuItem("MURAMANA", "Muramana").SetValue(true));
                items.AddItem(new MenuItem("UseItemsMode", "Use items on").SetValue(new StringList(new[] { "No", "Mixed mode", "Combo mode", "Both" }, 2)));
            }
            Config.AddSubMenu(MenuActivator);

            // If Champion is supported draw the extra menus
            if (baseType != ChampionClass.GetType())
            {
                SetSmiteSlot();

                var combo = new Menu("Combo", "Combo").SetFontStyle(FontStyle.Regular, SharpDX.Color.GreenYellow);
                if (ChampionClass.ComboMenu(combo))
                {
                    if (SmiteSlot != SpellSlot.Unknown)
                    {
                        combo.AddItem(new MenuItem("ComboSmite", "Use Smite").SetValue(true));
                    }

                    Config.AddSubMenu(combo);
                }

                var harass = new Menu("Harass", "Harass");
                if (ChampionClass.HarassMenu(harass))
                {
                    harass.AddItem(new MenuItem("HarassMana", "Min. Mana Percent").SetValue(new Slider(50, 100, 0)));
                    Config.AddSubMenu(harass);
                }

                var menuClear = new Menu("Farm / Jungle", "Mode.Clear");
                {
                    MenuLane = new Menu("Lane", "Mode.Lane");
                    {
                        if (ChampionClass.LaneClearMenu(MenuLane))
                        {
                            MenuLane.AddItem(new MenuItem("Lane.Min.Mana", ":: Min. Mana %:").SetValue(new Slider(60, 100, 0)));
                        }
                        menuClear.AddSubMenu(MenuLane);
                    }

                    MenuJungle = new Menu("Jungle", "Mode.Jungle");
                    {
                        if (ChampionClass.JungleClearMenu(MenuJungle))
                        {
                            MenuJungle.AddItem(new MenuItem("Jungle.Min.Mana", ":: Min. Mana %:").SetValue(new Slider(30, 100, 0)));
                            MenuJungle.AddItem(new MenuItem("Jungle.Items", ":: Use Items:").SetValue(new StringList(new[] { "Off", "Use for Baron", "Use for Baron", "Both" }, 3)));
                            menuClear.AddSubMenu(MenuJungle);
                        }
                    }

                    menuClear.AddItem(new MenuItem("Farm.Active", ":: Farm Active!").SetValue(new KeyBind("J".ToCharArray()[0], KeyBindType.Toggle, true))).Permashow(true, "Marksman | Farm", SharpDX.Color.Aqua);
                    menuClear.AddItem(new MenuItem("Farm.Min.Mana.Control", ":: Min. Mana Control!").SetValue(new KeyBind("M".ToCharArray()[0], KeyBindType.Toggle, true))).Permashow(true, "Marksman | Farm Min. Mana Control", SharpDX.Color.Aqua);
                    Config.AddSubMenu(menuClear);
                }


                //var laneclear = new Menu("Lane Mode", "LaneClear");
                //if (ChampionClass.LaneClearMenu(laneclear))
                //{
                //    laneclear.AddItem(new MenuItem("Lane.Enabled", ":: Enable Lane Farm!").SetValue(new KeyBind("L".ToCharArray()[0],KeyBindType.Toggle, true))).Permashow(true, "Marksman | Enable Lane Farm", SharpDX.Color.Aqua);

                //    var minManaMenu = new Menu("Min. Mana Settings", "Lane.MinMana.Title");
                //    {
                //        minManaMenu.AddItem(new MenuItem("LaneMana.Alone", "If I'm Alone %:").SetValue(new Slider(30, 100, 0))).SetFontStyle(FontStyle.Regular, SharpDX.Color.LightSkyBlue);
                //        minManaMenu.AddItem(new MenuItem("LaneMana.Enemy", "If Enemy Close %:").SetValue(new Slider(60, 100, 0))).SetFontStyle(FontStyle.Regular, SharpDX.Color.IndianRed);
                //        laneclear.AddSubMenu(minManaMenu);
                //    }
                //    Config.AddSubMenu(laneclear);
                //}

                //var jungleClear = new Menu("Jungle Mode", "JungleClear");
                //if (ChampionClass.JungleClearMenu(jungleClear))
                //{
                //    var minManaMenu = new Menu("Min. Mana Settings", "Jungle.MinMana.Title");
                //    {
                //        minManaMenu.AddItem(new MenuItem("Jungle.Mana.Ally", "Ally Mobs %:").SetValue(new Slider(50, 100, 0))).SetFontStyle(FontStyle.Regular, SharpDX.Color.LightSkyBlue);
                //        minManaMenu.AddItem(new MenuItem("Jungle.Mana.Enemy", "Enemy Mobs %:").SetValue(new Slider(30, 100, 0))).SetFontStyle(FontStyle.Regular, SharpDX.Color.IndianRed);
                //        minManaMenu.AddItem(new MenuItem("Jungle.Mana.BigBoys", "Baron/Dragon %:").SetValue(new Slider(70, 100, 0))).SetFontStyle(FontStyle.Regular, SharpDX.Color.HotPink);
                //        jungleClear.AddSubMenu(minManaMenu);
                //    }
                //    jungleClear.AddItem(new MenuItem("Jungle.Items", ":: Use Items:").SetValue(new StringList(new[] {"Off", "Use for Baron", "Use for Baron", "Both"}, 3)));
                //    jungleClear.AddItem(new MenuItem("Jungle.Enabled", ":: Enable Jungle Farm!").SetValue(new KeyBind("J".ToCharArray()[0], KeyBindType.Toggle, true))).Permashow(true, "Marksman | Enable Jungle Farm", SharpDX.Color.Aqua);
                //    Config.AddSubMenu(jungleClear);
                //}

                /*----------------------------------------------------------------------------------------------------------*/
                //Obj_AI_Base ally = (from aAllies in HeroManager.Allies
                //    from aSupportedChampions in
                //        new[]
                //        {
                //            "janna", "tahm", "leona", "lulu", "lux", "nami", "shen", "sona", "braum", "bard"
                //        }
                //    where aSupportedChampions == aAllies.ChampionName.ToLower()
                //    select aAllies).FirstOrDefault();

                //if (ally != null)
                //{
                //    var menuAllies = new Menu("Ally Combo", "Ally.Combo").SetFontStyle(FontStyle.Regular, Color.Crimson);
                //    {
                //        Obj_AI_Hero leona = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "leona");
                //        if (leona != null)
                //        {
                //            var menuLeona = new Menu("Leona", "Leona");
                //            menuLeona.AddItem(new MenuItem("Leona.ComboBuff", "Force Focus Marked Enemy for Bonus Damage").SetValue(true));
                //            menuAllies.AddSubMenu(menuLeona);
                //        }

                //        Obj_AI_Hero Lux = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "lux");
                //        if (Lux != null)
                //        {
                //            var menuLux = new Menu("Lux", "Lux");
                //            menuLux.AddItem(new MenuItem("Lux.ComboBuff", "Force Focus Marked Enemy for Bonus Damage").SetValue(true));
                //            menuAllies.AddSubMenu(menuLux);
                //        }

                //        Obj_AI_Hero Shen = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "shen");
                //        if (Shen != null)
                //        {
                //            var menuShen = new Menu("Shen", "Shen");
                //            menuShen.AddItem(new MenuItem("Shen.ComboBuff", "Force Focus Q Marked Enemy Objects for Heal").SetValue(true));
                //            menuShen.AddItem(new MenuItem("Shen.ComboBuff", "Minimum Heal:").SetValue(new Slider(80)));
                //            menuAllies.AddSubMenu(menuShen);
                //        }

                //        Obj_AI_Hero Tahm = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "Tahm");
                //        if (Tahm != null)
                //        {
                //            var menuTahm = new Menu("Tahm", "Tahm");
                //            menuTahm.AddItem(new MenuItem("Tahm.ComboBuff", "Force Focus Marked Enemy for Stun").SetValue(true));
                //            menuAllies.AddSubMenu(menuTahm);
                //        }

                //        Obj_AI_Hero Sona = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "Sona");
                //        if (Sona != null)
                //        {
                //            var menuSona = new Menu("Sona", "Sona");
                //            menuSona.AddItem(new MenuItem("Sona.ComboBuff", "Force Focus to Marked Enemy").SetValue(true));
                //            menuAllies.AddSubMenu(menuSona);
                //        }

                //        Obj_AI_Hero Lulu = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "Lulu");
                //        if (Lulu != null)
                //        {
                //            var menuLulu = new Menu("Lulu", "Lulu");
                //            menuLulu.AddItem(new MenuItem("Lulu.ComboBuff", "Force Focus to Enemy If I have E buff").SetValue(true));
                //            menuAllies.AddSubMenu(menuLulu);
                //        }

                //        Obj_AI_Hero Nami = HeroManager.Allies.Find(e => e.ChampionName.ToLower() == "nami");
                //        if (Nami != null)
                //        {
                //            var menuNami = new Menu("Nami", "Nami");
                //            menuNami.AddItem(new MenuItem("Nami.ComboBuff", "Force Focus to Enemy If I have E Buff").SetValue(true));
                //            menuAllies.AddSubMenu(menuNami);
                //        }
                //    }
                //    Config.AddSubMenu(menuAllies);
                //}
                /*----------------------------------------------------------------------------------------------------------*/

                var misc = new Menu("Misc", "Misc").SetFontStyle(FontStyle.Regular, SharpDX.Color.DarkOrange);
                if (ChampionClass.MiscMenu(misc))
                {
                    misc.AddItem(new MenuItem("Misc.SaveManaForUltimate", "Save Mana for Ultimate").SetValue(false));
                    Config.AddSubMenu(misc);
                }

                /*
                 *              var extras = new Menu("Extras", "Extras");
                 *              if (ChampionClass.ExtrasMenu(extras))
                 *              {
                 *                  Config.AddSubMenu(extras);
                 *              }
                 */

                var marksmanDrawings = new Menu("Drawings", "MDrawings");
                Config.AddSubMenu(marksmanDrawings);

                var drawing = new Menu(CultureInfo.CurrentCulture.TextInfo.ToTitleCase(championName), "Drawings").SetFontStyle(FontStyle.Regular, SharpDX.Color.Aquamarine);
                if (ChampionClass.DrawingMenu(drawing))
                {
                    marksmanDrawings.AddSubMenu(drawing);
                }

                var globalDrawings = new Menu("Global", "GDrawings");
                {
                    marksmanDrawings.AddItem(new MenuItem("Draw.TurnOff", "Drawings").SetValue(new StringList(new[] { "Disable", "Enable", "Disable on Combo Mode", "Disable on Lane/Jungle Mode", "Both" }, 1)));
                    globalDrawings.AddItem(new MenuItem("Draw.MinionLastHit", "Minion Last Hit").SetValue(new StringList(new[] { "Off", "On", "Just Out of AA Range Minions" }, 2)));
                    globalDrawings.AddItem(new MenuItem("Draw.KillableEnemy", "Killable Enemy Text").SetValue(false));
                    //GlobalDrawings.AddItem(new MenuItem("Draw.JunglePosition", "Jungle Farm Position").SetValue(new StringList(new[] { "Off", "If I'm Close to Mobs", "If Jungle Clear Active" }, 2)));
                    marksmanDrawings.AddSubMenu(globalDrawings);
                }

                //CreateButtons();
            }

            ChampionClass.MainMenu(Config);
            ChampionClass.ToolsMenu(MenuExtraTools);

            //Evade.Evade.Initiliaze();
            //Config.AddSubMenu(Evade.Config.Menu);
            //var y = new Common.CommonObjectDetector();
            Config.AddToMainMenu();
            MenuExtraTools.AddToMainMenu();

            foreach (var i in Config.Children.SelectMany(GetChildirens))
            {
                i.DisplayName = ":: " + i.DisplayName;
            }

            foreach (var i in MenuExtraTools.Children.SelectMany(GetChildirens))
            {
                i.DisplayName = ":: " + i.DisplayName;
            }


            //CheckAutoWindUp();

            Drawing.OnDraw     += Drawing_OnDraw;
            Drawing.OnEndScene += eventArgs =>
            {
                //DrawButtons();
                if (Config.Item("Draw.KillableEnemy").GetValue <bool>())
                {
                    foreach (var e in HeroManager.Enemies.Where(e => e.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) * 2)))
                    {
                        var x = (int)Math.Ceiling(e.Health / ObjectManager.Player.GetAutoAttackDamage(e));
                        //Utils.Utils.DrawText(CommonGeometry.Text, $"{x} x AA = Kill", (int)e.HPBarPosition.X + 20, (int)e.HPBarPosition.Y + 17, SharpDX.Color.White);
                        CommonGeometry.Text.DrawTextLeft(string.Format("{0} x AA Kill", x), (int)e.HPBarPosition.X + 5, (int)e.HPBarPosition.Y + 25, SharpDX.Color.White);
                    }
                    //var t = KillableEnemyAa;
                    //if (t.Key != null && t.Key.IsValidTarget(Orbwalking.GetRealAutoAttackRange(null) + 1000) &&
                    //    t.Value > 0)
                    //{
                    //    Utils.Utils.DrawText(CommonGeometry.Text, string.Format("{0} x AA Damage = Kill", t.Value), (int)t.Key.HPBarPosition.X + 30, (int)t.Key.HPBarPosition.Y + 5, SharpDX.Color.White);


                    //}
                }
            };
            Game.OnUpdate += GameOnUpdate;
            Game.OnUpdate += delegate(EventArgs eventArgs) { ChampionClass.GameOnUpdate(eventArgs); };

            Game.OnUpdate += eventArgs =>
            {
                if (ChampionClass.ComboActive)
                {
                    ChampionClass.ExecuteCombo();
                }
                if (ChampionClass.LaneClearActive)
                {
                    ChampionClass.ExecuteLane();
                }
                if (ChampionClass.JungleClearActive)
                {
                    ChampionClass.ExecuteJungle();
                }
                ChampionClass.PermaActive();
            };

            Orbwalking.OnAttack += (unit, target) =>
            {//
             // if (unit.IsMe)
             //   Game.PrintChat("Attack");
            };
            Orbwalking.AfterAttack  += (unit, target) => { ChampionClass.Orbwalking_AfterAttack(unit, target); };
            Orbwalking.BeforeAttack += (eventArgs) => { ChampionClass.Orbwalking_BeforeAttack(eventArgs); };


            GameObject.OnCreate += (sender, eventArgs) => { ChampionClass.OnCreateObject(sender, args); };
            GameObject.OnDelete += (sender, eventArgs) => { ChampionClass.OnDeleteObject(sender, args); };

            Drawing.OnEndScene += eventArgs => { ChampionClass.DrawingOnEndScene(eventArgs); };

            Obj_AI_Base.OnBuffAdd          += (sender, eventArgs) => { ChampionClass.Obj_AI_Base_OnBuffAdd(sender, eventArgs); };
            Obj_AI_Base.OnBuffRemove       += (sender, eventArgs) => { ChampionClass.Obj_AI_Base_OnBuffRemove(sender, eventArgs); };
            Obj_AI_Base.OnProcessSpellCast += (sender, eventArgs) => { ChampionClass.Obj_AI_Base_OnProcessSpellCast(sender, eventArgs); };
            Obj_AI_Base.OnPlayAnimation    += (sender, eventArgs) => { ChampionClass.Obj_AI_Base_OnPlayAnimation(sender, eventArgs); };

            AntiGapcloser.OnEnemyGapcloser += (gapcloser) => { ChampionClass.AntiGapcloser_OnEnemyGapcloser(gapcloser); };

            Spellbook.OnCastSpell += (sender, eventArgs) => { ChampionClass.Spellbook_OnCastSpell(sender, eventArgs); };

            Interrupter2.OnInterruptableTarget += (sender, eventArgs) => { ChampionClass.Interrupter2_OnInterruptableTarget(sender, eventArgs); };

            Obj_AI_Base.OnPlayAnimation += (sender, eventArgs) => { ChampionClass.Obj_AI_Base_OnPlayAnimation(sender, eventArgs); };

            Console.Clear();
        }