Ejemplo n.º 1
0
 internal static void IncTime(Common.PacketWrite pw, short opcode)
 {
     for (int x = 0; x < UsersList.Count; x++)
     {
         UsersList[x].PInfo.m_dwPlayTime += 1;
     }
 }
Ejemplo n.º 2
0
 internal static void SendForAllPlayersInServer(Common.PacketWrite pw, short opcode)
 {
     for (int x = 0; x < UsersList.Count; x++)
     {
         UsersList[x].SendPacket(pw, opcode);
     }
 }
Ejemplo n.º 3
0
 private void Alarm(int minutes, int dungeonid, int open, int close, bool isopen = false)
 {
     //Log.Write("Sending Alarm Dungeon...");
     Common.PacketWrite ks = new Common.PacketWrite();
     ks.Byte(0);
     ks.Bool(isopen);
     ks.Int(dungeonid); //00 00 00 3E
     ks.Int(minutes);   //00 00 00 03
     ks.Int(open);      //B9 AB 5E 5A
     ks.Int(close);     //59 CB B5 E8
     GameServer.SendForAllPlayersInServer(ks, 893);
 }
Ejemplo n.º 4
0
        public void ServerTime()
        {
            DateTime d2 = DateTime.Now;

            Common.PacketWrite ks = new Common.PacketWrite();
            ks.Int(Serializables.m_timeStamp());
            ks.Int(d2.Year);
            ks.Int(d2.Month);
            ks.Int(d2.Day);
            ks.Int(d2.Hour);
            ks.Int(d2.Minute);
            ks.Int(d2.Second);

            GameServer.SendForAllPlayersInServer(ks, 416);
        }