public void Slash() { slash.Execute(Player); }
public void Shoot() { shoot.Execute(Player); }
public void Stop() { stop.Execute(Player); }
public void Jump() { jump.Execute(Player); }
public void MoveForward() { forward.Execute(Player); }
public void Slash() { slash.Execute(Player); }
public void Shoot() { shoot.Execute(Player); }
public void Stop() { stop.Execute(Player); }
public void Jump() { jump.Execute(Player); }
public void MoveForward() { forward.Execute(Player); }