Ejemplo n.º 1
0
    public static void Initialize()
    {
        //setup location
        RuntimeData.localMapData.Instantiate();

        _fleets = new List <Fleet>();
        _ships  = new List <ShipEntity>();

        //collect all entities
        _resources = Object.FindObjectsOfType <ResourceEntity>().ToList();

        _lastSpeed = SimulationSpeed.Normal;

        //setup ui
        CommandMapper.Initialize();

        //setup eventual fleets
        for (int i = 0; i < RuntimeData.localMapData.fleets.Count; i++)
        {
            AddFleet(RuntimeData.localMapData.fleets[i]);
        }

        //enable/disable leave status
        OnGameStatusUpdated?.Invoke(_ships.All(s => s.teamID == 0));

        CameraManager.getInstance.JumpTo(_ships[0].transform.position, true);
        CoroutineSurrogate.getInstance.StartCoroutine(TickAICommanders());
        CoroutineSurrogate.getInstance.StartCoroutine(TurnTickAsync());

        SetSimulationSpeed(SimulationSpeed.Stopped);
    }