Ejemplo n.º 1
0
        /// <summary>
        /// Load sync content from the sync command buffer in Fcade.CommandsToSend.
        /// </summary>
        /// <param name="syncML"></param>
        private void LoadSyncContent(SyncMLSyncML syncML)
        {
            SyncMLSync syncContent = SyncMLSync.Create();

            syncContent.CmdID = syncML.NextCmdID;
            syncContent.Source.LocURI.Content = Facade.LocalDataSource.DataSourceName;
            syncContent.Target.LocURI.Content = Facade.ContactDataSourceAtServer;

            if (numberOfChanges > 0)
            {
                syncContent.NumberOfChanges.Content = numberOfChanges.ToString();
            }

            Facade.ExtractNextCommands(syncContent.Commands);

            foreach (SyncMLCommand command in syncContent.Commands)
            {
                command.CmdID = syncML.NextCmdID;  //commands from XmlToSyncMLSyncCommands does not contain CmdID
                CommandAndStatusRegister.Add(command);
            }

            syncML.Body.Commands.Add(syncContent);
            CommandAndStatusRegister.Add(syncContent);
            numberOfCommandsToSend = syncContent.Commands.Count;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// The derived class might need to call CleanUp in ProcessResponse.
        /// </summary>
        protected void CleanUp()
        {
            if ((!ServerSyncML.Body.HasFinal) &&          // server should has more
                (Facade.ResponseCommandPool.Count < 2) && //there's no command to send except the status for server's SyncHdr
                (ClientSyncML.Body.HasFinal))             // last client message has final
            {
                SyncMLAlert alert = SyncMLAlert.Create();
                alert.CmdID        = ClientSyncML.NextCmdID;
                alert.Data.Content = "222";
                SyncMLItem item = SyncMLItem.Create();
                item.Target.LocURI.Content = Facade.ContactDataSourceAtServer;
                item.Source.LocURI.Content = Facade.LocalDataSource.DataSourceName;
                alert.ItemCollection.Add(item);
                Facade.ResponseCommandPool.Add(alert);
                CommandAndStatusRegister.Add(alert);
                Facade.clientRequestMore = true;
            }

            //7:
            while (Facade.ResponseCommandPool.Count > 1)//if there's only one which is for Status with Hdr, no need to send back
            {
                CleaningUpStep mapStep = new CleaningUpStep(Facade);
                mapStep.Send();
            }
        }
Ejemplo n.º 3
0
        private SyncMLSyncML CreateSyncRequestMessage(SyncType syncType)
        {
            SyncMLAlert alert = CreateSyncAlert(syncType);

            ClientSyncML.Body.Commands.Add(alert);

            CommandAndStatusRegister.Add(alert);

            return(ClientSyncML);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Load sync content from the sync command buffer in Fcade.CommandsToSend.
        /// </summary>
        /// <param name="syncML"></param>
        protected void LoadSyncContent(SyncMLSyncML syncML)
        {
            SyncMLSync syncContent = SyncMLSync.Create();

            syncContent.CmdID = syncML.NextCmdID;
            syncContent.Source.LocURI.Content = Facade.LocalDataSource.DataSourceName;
            syncContent.Target.LocURI.Content = Facade.ContactDataSourceAtServer;

            syncML.Body.Commands.Add(syncContent);
            CommandAndStatusRegister.Add(syncContent);
        }
Ejemplo n.º 5
0
        public override void Send()
        {
            CreateSyncRequestMessage(Facade.SyncType);
            CommandAndStatusRegister.Add(
                AddGetDeviceInfo(ClientSyncML));
            CommandAndStatusRegister.Add(
                AddPutDeviceInfo(ClientSyncML));
            ClientSyncML.Body.MarkFinal();
            Debug.WriteLine("Sending LogOn:" + ClientSyncML.Xml.ToString());

            string responseText = Facade.Connections.GetResponseText(ClientSyncML.Xml.ToString(SaveOptions.DisableFormatting));

            if (String.IsNullOrEmpty(responseText))
            {
                return;
            }

            Facade.CurrentMsgID++;
            ProcessResponse(responseText);
        }
Ejemplo n.º 6
0
        protected override bool ProcessResponse(string text)
        {
            if (!base.ProcessResponse(text))
            {
                return(false);
            }

            // So now syncml model is created from text
            UpdateCurrentURI(ServerSyncML);

            //0: Always have a status response to the SyncHdr of the server message. However, this status may not be sent back if it is the only one in the queue.
            SyncMLStatus responseStatus = SyncMLStatus.Create();

            responseStatus.MsgRef.Content = ServerSyncML.Hdr.MsgID.Content;
            responseStatus.Data.Content   = "200";
            responseStatus.Cmd.Content    = "SyncHdr";
            responseStatus.CmdRef.Content = "0";
            responseStatus.TargetRefCollection.Add(SyncMLSimpleElementFactory.Create <SyncMLTargetRef>(ServerSyncML.Hdr.Target.LocURI.Content));
            responseStatus.SourceRefCollection.Add(SyncMLSimpleElementFactory.Create <SyncMLSourceRef>(ServerSyncML.Hdr.Source.LocURI.Content));
            Facade.ResponseCommandPool.Add(responseStatus);//respond in next request.

            //1: Handle returned status commands
            Collection <SyncMLStatus> serverStatusCommands = AccessBody.GetStatusCommands(ServerSyncML);

            foreach (SyncMLStatus status in serverStatusCommands)
            {
                CommandAndStatusRegister.RegisterStatus(status.CmdRef.Content, status.Data.Content);
                HandleServerStatus(status); //this fn is still abstract here. Derived classes have different ways of handling.
            }

            //2: Prepare status commands for returned Alert commands. Derived classes then handle the alerts all the same way.
            Collection <SyncMLAlert> serverAlertCommands = AccessBody.GetAlertCommands(ServerSyncML);

            foreach (SyncMLAlert alert in serverAlertCommands)
            {
                Debug.WriteLine("Alert:" + alert.Xml.ToString());
                PrepareStatusForReturnedAlert(alert);
            }

            //3: Handle returned Sync command. Derived classes handle sync commands the same way.
            SyncMLSync serverSyncCommand = AccessBody.GetSyncCommand(ServerSyncML);

            if (serverSyncCommand != null)
            {
                string numberOfChangesStr = serverSyncCommand.NumberOfChanges.Content;
                if (!String.IsNullOrEmpty(numberOfChangesStr))
                {//where numberOfChanges > 0, display progress bar in GUI.
                    Facade.totalNumberOfChangesReceiving = Convert.ToInt32(numberOfChangesStr);
                    if (Facade.totalNumberOfChangesReceiving > 0)
                    {
                        Facade.DisplayOperationMessage(String.Format("Total number of changes received from the server: {0}", numberOfChangesStr));
                        Facade.InitProgressBarReceiving(0, Facade.totalNumberOfChangesReceiving, 1);
                        Facade.DisplayStageMessageReceiving(String.Format("Receiving {0} updates ...", Facade.totalNumberOfChangesReceiving));
                    }
                }

                int numbersOfChangesThisMessage = serverSyncCommand.Commands.Count; // the server might send in multiple messages
                Facade.numberOfChangesReceived += numbersOfChangesThisMessage;
                if (Facade.numberOfChangesReceived == Facade.totalNumberOfChangesReceiving)
                {
                    Facade.DisplayStageMessageReceiving("Receiving Done");
                }


                GenerateStatusCommandsForSyncCommand(serverSyncCommand);

                if (Facade.GracefulStop)
                {
                    return(true); // simply return, ture of false is meaningless.
                }
                Facade.IncrementProgressBarReceiving(numbersOfChangesThisMessage);

                ApplySyncCommandToLocal(serverSyncCommand);
            }

            //4: Verify if the server return all status codes to commands sent
            if (!CommandAndStatusRegister.IsAllCommandsReturnedWithStatus())
            {
                Trace.TraceInformation("!!!! Not all commands got status code. Please check the log for details.");
                Trace.TraceInformation("Commands without status: " + CommandAndStatusRegister.CommandsXmlWithoutStatus);
                //It is expected CommandAndStatusRegister is not used any more, otherwise, should clear it here.
            }

            //5: At the end, do what the server ask to do, likely a new SyncML message to be sent
            ProcessServerAlertCommands(serverAlertCommands);

            return(true);
        }