Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (flag)
     {
         time += Time.deltaTime;
         if (word.transform.localScale.x < BigSize && mode == ComboStatue.Init)
         {
             word.transform.localScale       += new Vector3(speed, speed, 0);
             word_shine.transform.localScale += new Vector3(speed, speed, 0);
             speed += 0.002f;
             if (word.transform.localScale.x > BigSize)
             {
                 mode = ComboStatue.Shine;
             }
         }
         else if (mode == ComboStatue.Shine)
         {
             word.transform.localScale       = new Vector3(normalSize, normalSize, 0f);
             word_shine.transform.localScale = new Vector3(normalSize, normalSize, 0f);
         }
         else if (mode == ComboStatue.Destory)
         {
             Destroy(gameObject);
         }
         if (time > DestoryTime)
         {
             Destroy(gameObject);
         }
     }
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     time  = 0;
     speed = 0.002f;
     mode  = ComboStatue.Init;
     word.transform.localScale       = new Vector3(normalSize, normalSize, 0f);
     word_shine.transform.localScale = new Vector3(normalSize, normalSize, 0f);
 }