// Use this for initialization void Start () { danceMoves = new ArrayList (); woowee = wooweeObject.GetComponent<WooeeController> (); messageController = messageObject.GetComponent<MessageController> (); comboEffect = GetComponentInChildren<ComboEffect>(); startingPosition = this.transform.position; }
protected new void Start() { base.Start(); DefaultPos = gameObject.transform.localPosition; ComboEffectSpriteRenderer = (SpriteRenderer)ComboEffect.GetComponent("SpriteRenderer"); }
public 罗宋汤() { ComboEffect = new ComboEffect(this, FoodType.主菜, (ComboEffectType.次数, 1)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_秒, 0.5f)); }
public 薯条() { ComboEffect = new ComboEffect(this, FoodType.All, (ComboEffectType.费用, 1)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, -35)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.主食, "料理技的次数+1。重装料理技时,CD-20%。"); public 提拉米苏() { ComboEffect = new ComboEffect(this, FoodType.主食, (ComboEffectType.次数, 1)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, -20)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.主食, "料理技的费用-2。重装料理技时,CD+15%。"); public 焦糖布丁() { ComboEffect = new ComboEffect(this, FoodType.主食, (ComboEffectType.费用, -2)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, 15)); }
public 蓝色玛格丽特() { ComboEffect = new ComboEffect(this, FoodType.主菜, (ComboEffectType.费用, -1)); }
public 千层面() { ComboEffect = new ComboEffect(this, FoodType.甜点, (ComboEffectType.费用, -2)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, 25)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.汤饮, "料理技的费用-1。"); public 西芹百合() { ComboEffect = new ComboEffect(this, FoodType.汤饮, (ComboEffectType.费用, -1)); }
//public override ComboEffect ComboEffect { get; }//= new ComboEffect(this, FoodType.主食, "料理技的次数+1,费用+1。"); public 冰糖葫芦() { ComboEffect = new ComboEffect(this, FoodType.主食, (ComboEffectType.次数, 1), (ComboEffectType.费用, 1)); }
// Start is called before the first frame update void Start() { fxText = GetComponent <Text>(); Instance = this; }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.All, "料理技的次数+1。重装料理技时,CD+1秒。"); public 春卷() { ComboEffect = new ComboEffect(this, FoodType.All, (ComboEffectType.次数, 1)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_秒, 1)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.副菜, "料理技的次数+1。"); public 东坡肉() { ComboEffect = new ComboEffect(this, FoodType.副菜, (ComboEffectType.次数, 1)); }
//public override ComboEffect ComboEffect { get; } = new ComboEffect(FoodType.None, "重装料理技时,CD-15%(最低5秒)。"); public 紫菜蛋花汤() { ComboEffect = new ComboEffect(this, FoodType.None); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, -15)); }
//public override ComboEffect ComboEffect { get; } = new ComboEffect(FoodType.主食, "料理技的次数+1,抽取几率-60%。"); public 香菜戚风蛋糕() { ComboEffect = new ComboEffect(this, FoodType.主食, (ComboEffectType.次数, 1), (ComboEffectType.抽取几率, -60)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.汤饮, "料理技的费用-1。"); public 瑞典鲱鱼罐头() { ComboEffect = new ComboEffect(this, FoodType.汤饮, (ComboEffectType.费用, -1)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.汤饮, "料理技的次数+1,抽取几率-20%。"); public 烧麦() { ComboEffect = new ComboEffect(this, FoodType.汤饮, (ComboEffectType.次数, 1), (ComboEffectType.抽取几率, -20)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.None, "重装料理技时,CD-25%。"); public 香槟() { GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, -25)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.甜点, "料理技的费用-2。"); public 墨西哥卷饼() { ComboEffect = new ComboEffect(this, FoodType.甜点, (ComboEffectType.费用, -2)); }
//public override ComboEffect ComboEffect { get; } = new ComboEffect(FoodType.汤饮, "料理技的次数+1。重装料理技时,CD-15%。"); public 玉子烧() { ComboEffect = new ComboEffect(this, FoodType.汤饮, (ComboEffectType.次数, 1)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, -15)); }
public 爆米花() { ComboEffect = new ComboEffect(this, FoodType.主食, (ComboEffectType.费用, -2)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, 20)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.主菜, "料理技的费用-2。重装料理技时,CD+15%。"); public 摩卡咖啡() { ComboEffect = new ComboEffect(this, FoodType.主菜, (ComboEffectType.费用, -2)); GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_百分比, 15)); }
// Use this for initialization void Start() { cl = PlayerController.main.gameObject.GetComponent <ComboList>(); ce = PlayerController.main.gameObject.GetComponentInChildren <ComboEffect>(); startTime = Time.time; }
// public override ComboEffect ComboEffect { get; } = new ComboEffect(FoodType.All, "料理技的次数+1,费用+1。"); public 腌黄瓜() { ComboEffect = new ComboEffect(this, FoodType.All, (ComboEffectType.次数, 1), (ComboEffectType.费用, 1)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.汤饮, "料理技的费用-2,次数-1。"); public 瑞士鸡翅() { ComboEffect = new ComboEffect(this, FoodType.汤饮, (ComboEffectType.费用, -2), (ComboEffectType.次数, -1)); }
public 叫花鸡() { ComboEffect = new ComboEffect(this, FoodType.副菜, (ComboEffectType.次数, 2), (ComboEffectType.费用, 1)); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.副菜, "料理技的次数+1,费用-2。"); public 佛跳墙() { ComboEffect = new ComboEffect(this, FoodType.副菜, (ComboEffectType.次数, 1), (ComboEffectType.费用, -2)); }
public Food() { ComboEffect = new ComboEffect(this, FoodType.None); GlobalComboEffect = new ComboEffect(this, FoodType.None); }
//public override ComboEffect ComboEffect { get; }// = new ComboEffect(FoodType.甜点, "料理技的抽取几率×2。"); public 蛋包饭() { ComboEffect = new ComboEffect(this, FoodType.甜点, (ComboEffectType.抽取几率, 100)); }
public 海洋之星酒冻() { ComboEffect = new ComboEffect(this, FoodType.主菜, (ComboEffectType.次数, 1)); }
public 白米饭() { GlobalComboEffect = new ComboEffect(this, (ComboEffectType.CD_秒, -2)); }