void Start() { comboD = GetComponent <ComboDealer> (); powerUp = GetComponent <PowerUpDealer> (); /*print (Network.player); * print(Network.player.guid);*/ cardGen = CardGenerator.s; //CmdSpawnScorePanel (); if (isLocalPlayer) { gameObject.name = "Local Player"; CmdSetUpPlayer(); if (isServer) { id = 0; print("We are the Host = " + id); playerEffect = PlayerEffectStorage.playerEffects [id]; //ScoreBoardManager_LEGACY.s.myPlayer = id; //ScoreBoardManager_LEGACY.s.myPlayerScript = this; //print (connectionToClient.connectionId); //SpawnPanel (); //NetworkServer.Spawn (ScorePanel); Invoke("BitOfLag", 0.1f); } } else { //gameObject.SetActive (false); } /*else if (id >= 0) { * SpawnPanel (); * } else { * Invoke ("ReCheck", 0.5f); * }*/ }
private void Start() { s = this; }