Ejemplo n.º 1
0
        private void CombineSecond()
        {
            CombinerSecondShader.Use();
            HelperFramebuffer.Use();

            VXGIFramebuffer.UseTexture(9);
            CombinerFramebuffer.UseTexture(4);

            DrawPPMesh();
            Game.CheckErrors("Combine2 pass");
        }
Ejemplo n.º 2
0
 private void VXGI()
 {
     BlitFramebuffers(VXGIFramebuffer, HelperFramebuffer, BlitMode.Color);
     Voxelizer.Map();
     VXGIShader.Use();
     Voxelizer.BindTexture(TextureUnit.Texture25);
     CubeMaps[0].Texture.Use(TextureUnit.Texture23);
     Voxelizer.SetUniforms();
     VXGIFramebuffer.Use();
     CombinerFramebuffer.UseTexture(4);
     HelperFramebuffer.UseTexture(17);
     DrawPPMesh();
     Game.CheckErrors("SSR pass");
 }
Ejemplo n.º 3
0
 private void HDR()
 {
     //HelperFramebuffer.Use();
     HDRShader.Use();
     HDRShader.SetUniform("InputFocalLength", Camera.Current.FocalLength);
     if (Camera.MainDisplayCamera != null)
     {
         HDRShader.SetUniform("CameraCurrentDepth", Camera.MainDisplayCamera.CurrentDepthFocus);
         HDRShader.SetUniform("LensBlurAmount", Camera.MainDisplayCamera.LensBlurAmount);
     }
     CombinerFramebuffer.UseTexture(4);
     BloomYPass.UseTexture(11);
     //Voxelizer.BindTextureTest(26);
     DrawPPMesh();
     Game.CheckErrors("HDR pass");
 }