Ejemplo n.º 1
0
 public void ResolveCollision(CombatantManager other)
 {
     if (other.Team != Originator.Team)
     {
         Vector2 knockback = other.GetPosition() - Originator.GetPosition();
         knockback = knockback.normalized * 5;
         int exp = other.RecieveHit(this, Damage, knockback);
         Originator.RecieveExp(exp);
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Administer damage and experience as the result of a collision with this attack
 /// </summary>
 /// <param name="other">
 /// The CombatantManager of the enemy or player recieving the attack
 /// </param>
 public void ResolveCollision(CombatantManager other)
 {
     if (other.Team != Originator.Team)
     {
         Vector2 knockback = other.GetPosition() - Originator.GetPosition();
         knockback = knockback.normalized * 0.5f;
         int exp = other.RecieveHit(this, Damage, knockback);
         Originator.RecieveExp(exp);
         Expire();
         GameObject.Destroy(Bolt.gameObject);
     }
 }
Ejemplo n.º 3
0
        public void ResolveCollision(CombatantManager other)
        {
            if (other.Team != Originator.Team)
            {
                Vector2 DashNormal = Helpers.ClockwiseNormalVector(DashVector).normalized * 2;

                Vector2 enemyVector = other.GetPosition() - Position;
                float   angle       = Vector2.SignedAngle(DashVector, enemyVector);
                if (angle > 0)
                {
                    DashNormal *= -1;
                }

                int exp = other.RecieveHit(this, Damage, DashNormal);
                Originator.RecieveExp(exp);
            }
        }