Ejemplo n.º 1
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 void _state_CharacterAdded(object sender, CombatStateCharacterEventArgs e)
 {
     PostToQueue(new StateQueueItem()
     {
         EventType = StateQueueEventType.CharactersChanged
     });
 }
 private void State_CharacterPropertyChanged(object sender, CombatStateCharacterEventArgs e)
 {
     switch (e.Property)
     {
     case "HP":
     case "Name":
     case "MaxHP":
         SendState();
         break;
     }
 }
 private void State_CharacterAdded(object sender, CombatStateCharacterEventArgs e)
 {
     SendState();
 }
 private void State_TurnChanged(object sender, CombatStateCharacterEventArgs e)
 {
     SendState();
 }
Ejemplo n.º 5
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 void _state_CharacterPropertyChanged(object sender, CombatStateCharacterEventArgs e)
 {
 }
Ejemplo n.º 6
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 static void Handle_CombatStateCharacterAdded(object sender, CombatStateCharacterEventArgs e)
 {
     SaveCombatState();
 }
Ejemplo n.º 7
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 static void Handle_CombatStateCharacterRemoved(object sender, CombatStateCharacterEventArgs e)
 {
     //SaveCombatState();
 }
 void CombatState_CharacterAdded(object sender, CombatStateCharacterEventArgs e)
 {
     e.Character.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(Character_PropertyChanged);
 }