Ejemplo n.º 1
0
        private void handleZombieTurn()
        {
            Zombie zombie = (Zombie)CurrentPlayer;

            CombatMenu.CombatMenuItem menuItem = zombie.handleCombatChooseAction();
            handleCombatMenuEvent(menuItem);
        }
Ejemplo n.º 2
0
        private void determineActionByMenu(CombatMenu.CombatMenuItem menuItem)
        {
            CombatAction.ActionType actionType = CombatAction.ActionType.Choose;

            switch (menuItem)
            {
            case CombatMenu.CombatMenuItem.Attack:
                actionType = CombatAction.ActionType.Attack;
                break;

            case CombatMenu.CombatMenuItem.Move:
                actionType = CombatAction.ActionType.Move;
                break;

            case CombatMenu.CombatMenuItem.Defend:
                actionType = CombatAction.ActionType.Defend;
                break;

            case CombatMenu.CombatMenuItem.Use:
                actionType = CombatAction.ActionType.Use;
                break;

            case CombatMenu.CombatMenuItem.Inventory:
                break;

            case CombatMenu.CombatMenuItem.EndTurn:
                actionType = CombatAction.ActionType.EndTurn;
                break;
            }

            moveToNextAction(actionType);
        }
Ejemplo n.º 3
0
        public void handleCombatMenuEvent(CombatMenu.CombatMenuItem combatMenuItem)
        {
            // The current player has picked an action.  Tell the handler this action is complete.
            menuChoice = combatMenuItem;

            if (menuChoice == CombatMenu.CombatMenuItem.Attack)
            {
                // Find the weapon that was selected
                Player           player    = CurrentPlayer;
                InventoryStorage inventory = player.MyInventory;
                if (inventory != null)
                {
                    player.MyWeapon = inventory.getWeapon("pistol");
                }
            }

            combatActionHandler.handleActionComplete(actionType);
        }