Ejemplo n.º 1
0
    void StoreSkillCause(Unit target, Unit caster, SkillData skillData, float val = 0, bool inCombat = true)
    {
        curAttackData = _combatManager.gameObject.AddComponent <AttackData>();
        _combatManager.activeAttackData.Add(curAttackData);

        curAttackData.skillData = skillData;
        curAttackData.inCombat  = inCombat;
        curAttackData.target    = target;

        // Calculate value of skill
        curAttackData.val = _combatManager.CalculateDamageDealt(val, _combatManager.activeSkillValueModifier);

        curAttackData.effect    = skillData.effect;
        curAttackData.skillName = skillData.name;
        //if (skillData.effect.name != "")
        //curAttackData.skillEffectName = skillData.effect.name;
        curAttackData.effectPower           = skillData.effectPower;
        curAttackData.effectDuration        = skillData.effectDuration;
        curAttackData.curHitsCompleted      = skillData.curHitsCompleted;
        curAttackData.hitsRequired          = skillData.hitsRequired;
        curAttackData.timeBetweenHitUI      = skillData.timeBetweenHitUI;
        curAttackData.timeTillEffectInflict = skillData.timeTillEffectInflict;
        curAttackData.skillUIValueParent    = target.skillUIValueParent;

        curAttackData.activeSkillValueModifier = _combatManager.activeSkillValueModifier;

        curAttackData.curTargetCount = _combatManager.unitTargets.Count;
        //curAttackData.effectVal = skillData.effect.stackValue;
    }