void Start() { combatHost = FindObjectOfType <CombatHost>(); combatUi = FindObjectOfType <CombatUi>(); combatTextbox = FindObjectOfType <CombatTextbox>(); combatUi.UpdateCombatUi += (s, e) => { if (e.FieldAnim == GameTypes.FieldAnimType.Start || e.FieldAnim == GameTypes.FieldAnimType.NextRound) { Active = true; } else { Active = false; } gameObject.SetActive(Active); }; }
void Awake() { Instance = this; CombatUi = FindObjectOfType<CombatUi>(); }