Ejemplo n.º 1
0
        public override bool TakeAction()
        {
            //if (ContextUser.EnergyNum <= 0)
            //{
            //    ErrorCode = LanguageManager.GetLang().ErrorCode;
            //    ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough;
            //    return false;
            //}
            //if (ContextUser.EnergyNum <= 0 && ContextUser.TempEnergyNum == 0)
            //{
            //    ErrorCode = LanguageManager.GetLang().ErrorCode;
            //    ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough;
            //    return false;
            //}
            if (ContextUser.UserStatus == UserStatus.SaoDang)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4007_Saodanging;
                return(false);
            }
            if (ContextUser.UseMagicID == 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic;
                return(false);
            }
            if (new GameDataCacheSet <UserEmbattle>().FindAll(Uid, m => m.MagicID == ContextUser.UseMagicID).Count == 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4004_EmbattleEmpty;
                return(false);
            }

            //if (ContextUser.TempEnergyNum == 0)
            //{
            //    ErrorCode = LanguageManager.GetLang().ErrorCode;
            //    ErrorInfo = LanguageManager.GetLang().St_EnergyNotEnough;
            //    return false;
            //}

            ContextUser.UserStatus = UserStatus.Combat;
            try
            {
                //触发战斗
                PlotNPCInfo npcInfo = new ConfigCacheSet <PlotNPCInfo>().FindKey(PlotNpcID);

                //原因:碰npc时掉线,再请求战斗详情
                if (npcInfo == null)
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    ErrorInfo = LanguageManager.GetLang().LoadDataError;
                    return(false);
                }

                //原因:最后一个npc时,清空玩家保存副本
                if (ContextUser.UserExtend != null && ContextUser.UserExtend.MercenarySeq > npcInfo.NpcSeqNo)
                {
                    ContextUser.UserStatus = UserStatus.Normal;
                    ContextUser.UserExtend.UpdateNotify(obj =>
                    {
                        ContextUser.UserExtend.PlotStatusID = 0;
                        ContextUser.UserExtend.PlotNpcID    = -1;
                        ContextUser.UserExtend.MercenarySeq = 1;
                        ContextUser.UserExtend.IsBoss       = false;
                        return(true);
                    });
                    //ErrorCode = LanguageManager.GetLang().ErrorCode;
                    //ErrorInfo = LanguageManager.GetLang().St4011_NoMonster;
                    //return false;
                }

                PlotInfo plotInfo = new ConfigCacheSet <PlotInfo>().FindKey(npcInfo.PlotID);
                if (plotInfo == null)
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    ErrorInfo = LanguageManager.GetLang().LoadDataError;
                    return(false);
                }

                var cacheSetUserPlot = new GameDataCacheSet <UserPlotPackage>();
                var cacheSetItemInfo = new ShareCacheStruct <ItemBaseInfo>();
                var cacheSet         = new GameDataCacheSet <UserPlotCombat>();
                var userPlotPack     = cacheSetUserPlot.FindKey(ContextUser.UserID);
                var userPlot         = userPlotPack != null?userPlotPack.PlotPackage.Find(s => s.PlotID == npcInfo.PlotID) : null;

                //PlotHelper.IsKill(ContextUser.UserID, plotInfo.PlotID, plotInfo.CityID)
                if (userPlot != null && userPlot.PlotNum >= plotInfo.ChallengeNum)
                {
                    if (plotInfo.PlotType == PlotType.Elite)
                    {
                        ErrorCode = LanguageManager.GetLang().ErrorCode;
                        ErrorInfo = LanguageManager.GetLang().St4002_EliteUsed;
                        return(false);
                    }
                    else if (plotInfo.PlotType == PlotType.HeroPlot)
                    {
                        ErrorCode = LanguageManager.GetLang().ErrorCode;
                        ErrorInfo = LanguageManager.GetLang().St4002_HeroPlotNum;
                        return(false);
                    }
                }

                //if (userPlot != null && userPlot.ItemList != null)
                //{
                //    userPlot.UpdateNotify(obj =>
                //    {
                //        userPlot.ItemList.Clear();
                //        return true;
                //    });
                //}
                if (npcInfo.NpcSeqNo == 1)
                {
                    userPlot.ItemList.Clear();
                    ContextUser.IsItem = false;
                }
                userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID);
                if (userPlotCombat != null && userPlotCombat.IsWin && ContextUser.UserExtend != null &&
                    PlotNpcID == ContextUser.UserExtend.PlotNpcID && !ContextUser.IsItem)
                {
                    prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID);
                }
                else
                {
                    ISingleCombat plotCombater = CombatFactory.TriggerPlot(ContextUser, PlotNpcID);
                    if (plotCombater == null)
                    {
                        ErrorCode = LanguageManager.GetLang().ErrorCode;
                        ErrorInfo = LanguageManager.GetLang().LoadDataError;
                        return(false);
                    }
                    if (userPlotCombat == null)
                    {
                        userPlotCombat = new UserPlotCombat()
                        {
                            UserID    = ContextUser.UserID,
                            PlotNpcID = PlotNpcID
                        };
                        cacheSet.Add(userPlotCombat, GameEnvironment.CacheUserPeriod);
                        userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID);
                    }
                    userPlotCombat.PlotID     = npcInfo.PlotID;
                    userPlotCombat.CombatDate = DateTime.Now;
                    userPlotCombat.IsWin      = plotCombater.Doing();
                    if (!userPlotCombat.IsWin)
                    {
                        userPlotCombat.OverNum += 1;
                    }
                    ContextUser.IsItem            = npcInfo.NpcSeqNo == 1 ? false : ContextUser.IsItem;
                    combatProcessList             = (CombatProcessContainer)plotCombater.GetProcessResult();
                    userPlotCombat.GeneralNum     = combatProcessList.AttackList.Count;
                    userPlotCombat.GeneralOverNum = GetOverGeneralNum(combatProcessList.AttackList.ToList());
                    //userPlotCombat.CombatProcess = JsonUtils.Serialize(combatProcessList);
                    int generalNum = combatProcessList.DefenseList.FindAll(s => s.LiveNum > 0).Count;
                    if (userPlotCombat.IsWin)
                    {
                        if (ContextUser.UserExtend != null)
                        {
                            ContextUser.UserExtend.UpdateNotify(obj =>
                            {
                                ContextUser.UserExtend.PlotStatusID = npcInfo.PlotID;
                                ContextUser.UserExtend.PlotNpcID    = PlotNpcID;
                                ContextUser.UserExtend.MercenarySeq = MathUtils.Addition(npcInfo.NpcSeqNo, (short)1);
                                ContextUser.UserExtend.IsBoss       = npcInfo.IsBoss; //是否最后一个副本npc
                                return(true);
                            });
                        }
                        //玩家通过一个城市的所有副本时,增加聊天频道系统提示
                        if (userPlot.PlotStatus != PlotStatus.Completed && npcInfo.IsBoss)      //玩家此副本胜利
                        {
                            var city     = new ConfigCacheSet <CityInfo>().FindKey(plotInfo.CityID);
                            var nextPlot = new ConfigCacheSet <PlotInfo>().FindKey(plotInfo.AftPlotID);
                            if (city != null && nextPlot != null && nextPlot.CityID != plotInfo.CityID)            //此城市的最后一个副本
                            {
                                string content = string.Format(LanguageManager.GetLang().St_systemprompts, ContextUser.NickName,
                                                               city.CityName);
                                new TjxChatService().SystemSend(ChatType.World, content);
                            }
                        }
                        PlotHelper.DoPlotPrize(Uid, npcInfo, userPlotCombat, generalNum, out _honourNum);
                        if (npcInfo.NpcSeqNo == 1)
                        {
                            ContextUser.EnergyNum = MathUtils.Subtraction(ContextUser.EnergyNum, ContextUser.TempEnergyNum).ToShort();
                            //原因:刷晶石BUG
                            ContextUser.TempEnergyNum = 0;
                        }
                        if (!ContextUser.IsItem)
                        {
                            prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID);
                        }
                        TaskHelper.KillPlotMonster(Uid, npcInfo.PlotID, PlotNpcID);

                        //var stroyTaskList = new ConfigCacheSet<StoryTaskInfo>().FindAll(s => s.PlotID == plotInfo.AftPlotID);
                        //foreach (var story in stroyTaskList)
                        //{
                        //    var usertask = new GameDataCacheSet<UserTask>().FindKey(ContextUser.UserID, story.PlotID);
                        //    if (usertask != null)
                        //    {
                        PlotHelper.EnablePlot(Uid, plotInfo.AftPlotID);
                        //    }
                        //}

                        if (plotInfo.PlotType == PlotType.Elite)
                        {
                            EliteDailyRestrain(npcInfo);
                            NoviceHelper.ElitePlotFestivalList(ContextUser); //通关精英副本获得奖励
                        }
                        else if (plotInfo.PlotType == PlotType.Kalpa)
                        {
                            KalpaDailyRestrain(npcInfo);
                        }
                        else if (plotInfo.PlotType == PlotType.HeroPlot)
                        {
                            PlotHelper.EnableHeroPlot(ContextUser.UserID, plotInfo.PlotID);
                            PlotHelper.HeroDailyRestrain(ContextUser.UserID, plotInfo.PlotID, plotInfo.CityID);
                        }
                    }
                    else
                    {
                        ContextUser.GeneralAllCount  = 0;
                        ContextUser.GeneralKillCount = 0;
                    }


                    var restrain = new GameDataCacheSet <UserDailyRestrain>().FindKey(Uid);
                    if (restrain != null)
                    {
                        var restrainSet = new ShareCacheStruct <DailyRestrainSet>().FindKey(RestrainType.PlotGoto);
                        if (restrainSet != null)
                        {
                            GotoNum = MathUtils.Subtraction(restrainSet.MaxNum, restrain.Funtion14, 0);
                        }
                    }
                }
                //原因:最后一个npc时,清空玩家保存副本
                if (ContextUser.UserExtend != null && ContextUser.UserExtend.IsBoss)
                {
                    ContextUser.UserExtend.UpdateNotify(obj =>
                    {
                        ContextUser.UserExtend.PlotStatusID = 0;
                        ContextUser.UserExtend.PlotNpcID    = -1;
                        ContextUser.UserExtend.MercenarySeq = 0;
                        ContextUser.UserExtend.IsBoss       = npcInfo.IsBoss;
                        return(true);
                    });
                }

                if (!ContextUser.IsItem)
                {
                    foreach (var prize in prizeItems)
                    {
                        if (prize.Type == 0 && userPlot != null)
                        {
                            var           itemInfo      = cacheSetItemInfo.FindKey(prize.ItemID);
                            UniversalInfo universalInfo = new UniversalInfo();
                            universalInfo.HeadID    = itemInfo != null ? itemInfo.HeadID : string.Empty;
                            universalInfo.ItemID    = itemInfo != null ? itemInfo.ItemID : 0;
                            universalInfo.ItemDesc  = itemInfo != null ? itemInfo.ItemDesc : string.Empty;
                            universalInfo.MaxHeadID = itemInfo != null ? itemInfo.MaxHeadID : string.Empty;
                            universalInfo.Name      = itemInfo != null ? itemInfo.ItemName : string.Empty;
                            universalInfo.Num       = prize.Num;
                            if (userPlot.ItemList != null && userPlot.ItemList.Count > 0)
                            {
                                var item = userPlot.ItemList.Find(s => s.ItemID == prize.ItemID);
                                if (item != null)
                                {
                                    item.UpdateNotify(obj =>
                                    {
                                        item.Num = MathUtils.Addition(item.Num, prize.Num);
                                        return(true);
                                    });
                                }
                                else
                                {
                                    userPlot.UpdateNotify(obj =>
                                    {
                                        userPlot.ItemList.Add(universalInfo);
                                        return(true);
                                    });
                                }
                            }
                            else
                            {
                                userPlot.UpdateNotify(obj =>
                                {
                                    userPlot.ItemList.Add(universalInfo);
                                    return(true);
                                });
                            }
                        }
                        ContextUser.IsItem = true;
                    }
                }
                var a = userPlot.ItemList;
            }
            finally
            {
                ContextUser.UserStatus = UserStatus.Normal;
            }
            //日志
            UserCombatLog log = new UserCombatLog();

            log.CombatLogID   = Guid.NewGuid().ToString();
            log.UserID        = userPlotCombat.UserID;
            log.CityID        = ContextUser.CityID;
            log.PlotID        = userPlotCombat.PlotID;
            log.NpcID         = userPlotCombat.PlotNpcID;
            log.CombatType    = CombatType.Plot;
            log.HostileUser   = string.Empty;
            log.IsWin         = userPlotCombat.IsWin;
            log.CombatProcess = JsonUtils.Serialize(combatProcessList);
            log.PrizeItem     = prizeItems;
            log.CreateDate    = DateTime.Now;
            var sender = DataSyncManager.GetDataSender();

            sender.Send(log);

            UserHelper.GetGeneralLife(ContextUser.UserID);
            UserHelper.RegainGeneralLife(ContextUser.UserID);

            //var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true);
            //           foreach (var userEmbattle in userEmbattleList)
            //           {
            //               _userTalPriority = MathUtils.Addition(_userTalPriority, PriorityHelper.GeneralTotalPriority(ContextUser.UserID, userEmbattle.GeneralID));
            //           }
            selfAbilityEffectList = UserAbilityHelper.GetSelfAbilityEffectList(ContextUser.UserID, 0);
            //var userEmbattleList = EmbattleHelper.CurrEmbattle(ContextUser.UserID, true);

            _userTalPriority = CombatHelper.TotalPriorityNum(ContextUser.UserID, 0);

            return(true);
        }
Ejemplo n.º 2
0
        public override bool TakeAction()
        {
            var cacheEnvSet = new ConfigCacheSet <ConfigEnvSet>();
            var envset      = cacheEnvSet.FindKey("CombatMaxBout");

            if (envset != null)
            {
            }
            PlotNPCInfo npcInfo = new ConfigCacheSet <PlotNPCInfo>().FindKey(PlotNpcID);

            if (npcInfo == null)
            {
                return(false);
            }
            PlotInfo plotInfo = new ConfigCacheSet <PlotInfo>().FindKey(npcInfo.PlotID);

            if (plotInfo == null)
            {
                return(false);
            }
            //判断是否有下一关
            int nextLayerNum  = MathUtils.Addition(ContextUser.UserExtend.LayerNum, 1);
            int nextHurdleNum = MathUtils.Addition(ContextUser.UserExtend.HurdleNum, 1);

            if ((UserHelper.IsLastLayer(plotInfo) || !IsGotoNextLayer(nextLayerNum)))
            {
                if (UserHelper.IsKill(ContextUser, npcInfo.PlotID))
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    ErrorInfo = LanguageManager.GetLang().St4303_PlotNotEnableLayerNum;
                    return(false);
                }
            }

            if (ops != 1 && UserHelper.IsPromptBlood(ContextUser.UserID))
            {
                ErrorCode = 1;
                ErrorInfo = LanguageManager.GetLang().St4002_PromptBlood;
                return(false);
            }
            //原因:灵件背包满时未提示
            if (ops != 1 && UserHelper.IsSpareGridNum(ContextUser, 0))
            {
                ErrorCode = 1;
                ErrorInfo = LanguageManager.GetLang().St_User_SpareBeiBaoMsg;
                return(false);
            }

            if (ops != 1 && !string.IsNullOrEmpty(plotInfo.EnchantID) && plotInfo.EnchantProbability > 0 && EnchantHelper.IsEnchantPackage(ContextUser.UserID))
            {
                ErrorCode = 1;
                ErrorInfo = LanguageManager.GetLang().St4002_EnchantPackageFull;
                return(false);
            }

            if (ContextUser.UserStatus == UserStatus.SaoDang)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4007_Saodanging;
                return(false);
            }
            if (ContextUser.UseMagicID == 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4004_NoUseMagic;
                return(false);
            }
            if (new GameDataCacheSet <UserEmbattle>().FindAll(Uid, m => m.MagicID == ContextUser.UseMagicID).Count == 0)
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4004_EmbattleEmpty;
                return(false);
            }
            //PlotNPCInfo npcInfo = new ConfigCacheSet<PlotNPCInfo>().FindKey(PlotNpcID);
            if (IsPlotOut(npcInfo))
            {
                ErrorCode = LanguageManager.GetLang().ErrorCode;
                ErrorInfo = LanguageManager.GetLang().St4303_PlotNotEnable;
                return(false);
            }

            UserHelper.UserGeneralPromptBlood(ContextUser);//佣兵自动使用绷带补血

            //触发战斗
            ISingleCombat plotCombater = CombatFactory.TriggerPlot(ContextUser, PlotNpcID);

            if (plotCombater == null)
            {
                return(false);
            }
            var cacheSet = new GameDataCacheSet <UserPlotCombat>();

            userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID);
            if (userPlotCombat == null)
            {
                userPlotCombat = new UserPlotCombat()
                {
                    UserID    = ContextUser.UserID,
                    PlotNpcID = PlotNpcID
                };
                cacheSet.Add(userPlotCombat, GameEnvironment.CacheUserPeriod);
                userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID);
            }
            userPlotCombat.PlotID     = npcInfo.PlotID;
            userPlotCombat.CombatDate = DateTime.Now;
            userPlotCombat.IsWin      = plotCombater.Doing();
            if (!userPlotCombat.IsWin)
            {
                userPlotCombat.OverNum += 1;
            }
            combatProcessList             = (CombatProcessContainer)plotCombater.GetProcessResult();
            userPlotCombat.GeneralNum     = combatProcessList.AttackList.Count;
            userPlotCombat.GeneralOverNum = GetOverGeneralNum(combatProcessList.AttackList.ToList());

            if (userPlotCombat.IsWin)
            {
                int honourNum = 0;
                PlotHelper.DoPlotPrize(Uid, npcInfo, userPlotCombat, 0, out honourNum);
                prizeItems     = PlotHelper.GetKalpaPlotMonsterItems(Uid, npcInfo.PlotID, npcInfo.PlotNpcID);
                universalArray = GetUniversalList().ToArray();
                if (plotInfo.PlotType == PlotType.Kalpa)
                {
                    KalpaDailyRestrain(npcInfo);
                    if (ContextUser.UserExtend == null)
                    {
                        ContextUser.UserExtend = new GameUserExtend();
                    }

                    PlotInfo[] plotInfoList = new ConfigCacheSet <PlotInfo>().FindAll(m => m.LayerNum == ContextUser.UserExtend.LayerNum && m.PlotSeqNo == nextHurdleNum && m.PlotType == PlotType.Kalpa).ToArray();
                    if (plotInfoList.Length > 0)
                    {
                        int layerNum  = ContextUser.UserExtend.LayerNum;
                        int hurdleNum = ContextUser.UserExtend.HurdleNum;

                        if (CheckHurdleNum(ContextUser.UserID, layerNum, hurdleNum))
                        {
                            ContextUser.UserExtend.UpdateNotify(obj =>
                            {
                                ContextUser.UserExtend.HurdleNum = nextHurdleNum;
                                return(true);
                            });
                            //ContextUser.Update();
                            PlotHelper.EnablePlot(ContextUser.UserID, plotInfo.AftPlotID);
                        }
                    }
                    else if (IsGotoNextLayer(nextLayerNum))
                    {
                        //判断是否能到下一层
                        plotInfoList = new ConfigCacheSet <PlotInfo>().FindAll(m => m.LayerNum == nextLayerNum && m.PlotType == PlotType.Kalpa).ToArray();
                        if (plotInfoList.Length > 0)
                        {
                            ContextUser.UserExtend.UpdateNotify(obj =>
                            {
                                ContextUser.UserExtend.LayerNum  = nextLayerNum;
                                ContextUser.UserExtend.HurdleNum = 1;
                                return(true);
                            });
                            //ContextUser.Update();
                            PlotHelper.EnablePlot(ContextUser.UserID, plotInfo.AftPlotID);
                        }
                    }
                }
            }


            //日志
            UserCombatLog log = new UserCombatLog();

            log.CombatLogID   = Guid.NewGuid().ToString();
            log.UserID        = userPlotCombat.UserID;
            log.CityID        = ContextUser.CityID;
            log.PlotID        = userPlotCombat.PlotID;
            log.NpcID         = userPlotCombat.PlotNpcID;
            log.CombatType    = CombatType.Kalpa;
            log.HostileUser   = string.Empty;
            log.IsWin         = userPlotCombat.IsWin;
            log.CombatProcess = JsonUtils.Serialize(combatProcessList);
            log.PrizeItem     = prizeItems;
            log.CreateDate    = DateTime.Now;
            var sender = DataSyncManager.GetDataSender();

            sender.Send(log);

            UserHelper.GetGeneralLife(ContextUser.UserID);

            return(true);
        }