Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        gameObject.name = this.name;
        gameObject.tag  = "Enemy";

        combatController       = GameObject.Find("CombatController");
        combatControllerScript = combatController.GetComponent <CombatControllerScript>();

        calculateStats();

        RollInitiative();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        gameObject.name = this.name;
        gameObject.tag  = "Player";

        combatController       = GameObject.Find("CombatController");
        combatControllerScript = combatController.GetComponent <CombatControllerScript>();

        calculateStats();

        RollInitiative();

        //Debug.Log(classes[0].name+ " " + classes[0].lvl);
    }
Ejemplo n.º 3
0
    void Start()
    {
        combatController       = GameObject.Find("CombatController");
        combatControllerScript = combatController.GetComponent <CombatControllerScript>();
        combatControllerScript.setMap(map, mapSize);

        GenerateMap();
        InstantiatePlayers();
        InstantiateEnemies();
        InstantiateCursor((int)mapSize.x / 2, (int)mapSize.y / 2);

        cursor       = GameObject.Find("Cursor(Clone)");
        cursorScript = cursor.GetComponent <CursorController>();

        combatControllerScript.setCursor(cursor, cursorScript);
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("START CURSOR");
        map = GameObject.Find("Map");
        mapGeneratorScript = map.GetComponent <MapGenerator>();
        mapSize            = mapGeneratorScript.getMapSize();

        combatController       = GameObject.Find("CombatController");
        combatControllerScript = combatController.GetComponent <CombatControllerScript>();

        cursorCoords = combatControllerScript.getCursorCoords();

        //cursorScript = this.GetComponent<CursorController>();
        //Debug.Log (cursorScript.currentState);

        //CombatControllerScript.UpdateCursorStatus(cursorScript);

        SetStateIdle();
    }