/// <summary>Draws the given player with its sprites.</summary> /// <remarks>Draws the given player with its sprites.</remarks> /// <param name="player">Player to draw.</param> public virtual void draw(Com.Brashmonkey.Spriter.player.SpriterAbstractPlayer player ) { Com.Brashmonkey.Spriter.draw.DrawInstruction[] instructions = player.getDrawInstructions (); for (int i = 0; i < player.getObjectsToDraw(); i++) { if (instructions[i].obj.isVisible()) { this.draw(instructions[i]); } foreach (Com.Brashmonkey.Spriter.player.SpriterAbstractPlayer pl in player.getAttachedPlayers ()) { if (player.getZIndex() == i) { draw(pl); pl.drawn = true; } } } foreach (Com.Brashmonkey.Spriter.player.SpriterAbstractPlayer pl_1 in player.getAttachedPlayers ()) { if (!player.drawn) { draw(pl_1); } player.drawn = false; } }
protected internal virtual void drawBoxes(Com.Brashmonkey.Spriter.player.SpriterAbstractPlayer player) { this.setDrawColor(.25f, 1f, .25f, 1f); this.drawRectangle(player.getBoundingBox().left, player.getBoundingBox().bottom, player.getBoundingBox().width, player.getBoundingBox().height); for (int j = 0; j < player.getObjectsToDraw(); j++) { Com.Brashmonkey.Spriter.SpriterPoint[] points = player.getRuntimeObjects()[j].getBoundingBox (); this.drawLine(points[0].x, points[0].y, points[1].x, points[1].y); this.drawLine(points[1].x, points[1].y, points[3].x, points[3].y); this.drawLine(points[3].x, points[3].y, points[2].x, points[2].y); this.drawLine(points[2].x, points[2].y, points[0].x, points[0].y); } }