Ejemplo n.º 1
0
        private ColourTable SetActiveColourTable()
        {
            ColourTable act;             // active colour table

            if (_strategy == ColourTableStrategy.UseLocal)
            {
                if (_quantizerType == QuantizerType.UseSuppliedPalette)
                {
                    if (_frames[_encodingFrame].Palette == null)
                    {
                        // TESTME: SetActiveColourTable - SetActiveColourTable, UseSuppliedPalette, no palette supplied
                        string message
                            = "You have opted to use a local colour table built "
                              + "from a supplied palette, but frame "
                              + _encodingFrame
                              + "does not have a palette.";
                        throw new InvalidOperationException(message);
                    }
                    else
                    {
                        // Build local colour table from colours in the frame's
                        // supplied palette.
                        act = new ColourTable();
                        foreach (Color c in _frames[_encodingFrame].Palette)
                        {
                            act.Add(c);
                        }
                        act.Pad();
                    }
                }
                else
                {
                    // Build local colour table based on colours in the image.
                    Image thisImage = _frames[_encodingFrame].TheImage;
                    _pixelAnalysis = new PixelAnalysis(thisImage,
                                                       _quantizerType);
                    _pixelAnalysis.ColourQuality = _quality;
                    _pixelAnalysis.Analyse();
                    // make local colour table active
                    act = _pixelAnalysis.ColourTable;
                }
            }
            else
            {
                // make global colour table active
                act = _globalColourTable;
            }
            return(act);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Creates a colour table directly from the distinct colours in the
        /// supplied image(s).
        /// </summary>
        private void CreateDirectColourTable()
        {
            //AddCounter( buildColourTableCounterText,
            // _distinctColours.Values.Count );
            _colourTable = new ColourTable();
            int distinctColourIndex = 0;

            foreach (Color c in _distinctColours.Values)
            {
                //MyProgressCounters[buildColourTableCounterText].Value
                //= distinctColourIndex;
                _colourTable.Add(c);
                distinctColourIndex++;
            }
            _colourTable.Pad();
            //RemoveCounter( buildColourTableCounterText );
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Creates a colour table directly from the distinct colours in the
        /// supplied image(s).
        /// </summary>
        private void CreateDirectColourTable()
        {
            string buildColourTableCounterText
                = "Creating colour table from images";

            AddCounter(buildColourTableCounterText,
                       _distinctColours.Values.Count);
            _colourTable = new ColourTable();
            int distinctColourIndex = 0;

            foreach (Color c in _distinctColours.Values)
            {
                MyProgressCounters[buildColourTableCounterText].Value
                    = distinctColourIndex;
                _colourTable.Add(c);
                distinctColourIndex++;
            }
            _colourTable.Pad();
            RemoveCounter(buildColourTableCounterText);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Writes a Logical Screen Descriptor to the supplied stream.
        /// Also writes a global colour table if required.
        /// </summary>
        /// <param name="outputStream">
        /// The stream to write to.
        /// </param>
        private void WriteLogicalScreenDescriptor(Stream outputStream)
        {
            bool hasGlobalColourTable      = _strategy == ColourTableStrategy.UseGlobal;
            int  colourResolution          = 7;     // TODO: parameterise colourResolution?
            bool globalColourTableIsSorted = false; // Sorting of colour tables is not currently supported
            int  backgroundColorIndex      = 0;     // TODO: parameterise backgroundColourIndex?
            int  pixelAspectRatio          = 0;     // TODO: parameterise pixelAspectRatio?

            if (_strategy == ColourTableStrategy.UseGlobal)
            {
                if (_quantizerType == QuantizerType.UseSuppliedPalette)
                {
                    // use supplied palette
                    _globalColourTable = new ColourTable();
                    //AddCounter( buildColourTableCounterText,
                    //   _palette.Count );
                    int paletteIndex = 0;
                    foreach (Color c in _palette)
                    {
                        _globalColourTable.Add(c);
                        //MyProgressCounters[buildColourTableCounterText].Value
                        //= paletteIndex;
                        paletteIndex++;
                    }
                    _globalColourTable.Pad();
                    //RemoveCounter( buildColourTableCounterText );
                }
                else
                {
                    // Analyse the pixels in all the images to build the
                    // global colour table.
                    Collection <Image> images = new Collection <Image>();
                    foreach (GifFrame thisFrame in _frames)
                    {
                        Image thisImage = thisFrame.TheImage;
                        images.Add(thisImage);
                    }
                    _pixelAnalysis = new PixelAnalysis(images);
                    _pixelAnalysis.ColourQuality = _quality;
                    _pixelAnalysis.Analyse();
                    _globalColourTable = _pixelAnalysis.ColourTable;
                }
                LogicalScreenDescriptor lsd =
                    new LogicalScreenDescriptor(_logicalScreenSize,
                                                hasGlobalColourTable,
                                                colourResolution,
                                                globalColourTableIsSorted,
                                                _globalColourTable.SizeBits,
                                                backgroundColorIndex,
                                                pixelAspectRatio);
                lsd.WriteToStream(outputStream);
                _globalColourTable.WriteToStream(outputStream);
            }
            else
            {
                LogicalScreenDescriptor lsd =
                    new LogicalScreenDescriptor(_logicalScreenSize,
                                                hasGlobalColourTable,
                                                colourResolution,
                                                globalColourTableIsSorted,
                                                7,
                                                backgroundColorIndex,
                                                pixelAspectRatio);
                lsd.WriteToStream(outputStream);
            }
        }