/// <summary> /// Code to change the colour of all the controls on the usercontrol /// </summary> public void ChangeColour() { ColourChange.ColourPanel(pnlMain); ColourChange.ColourPanel(pnlTitle); ColourChange.ColourLabel(lblTitle); ColourChange.ColourDGV(dgvLeaguePositions); }
/// <summary> /// code that changes the colour of the controls /// </summary> public void colourChange() { ColourChange.ColourSplitPanel(spnlFixtures); ColourChange.ColourSplitPanel(spnlHeader); ColourChange.ColourLabel(lblFixtures); ColourChange.ColourLabel(lblResults); ColourChange.ColourDGV(dgvFixtures); ColourChange.ColourDGV(dgvResults); ColourChange.ColourPanel(pnlAdmin); ColourChange.ColourPanel(pnlEditing); ColourChange.ColourPanel(pnlEditMode); ColourChange.ColourTextbox(txtHomeTeam); ColourChange.ColourTextbox(txtAwayTeam); ColourChange.ColourLabel(lblAwayGoals); ColourChange.ColourLabel(lblAwayTime); ColourChange.ColourLabel(lblDate); ColourChange.ColourLabel(lblHomeGoals); ColourChange.ColourLabel(lblTime); ColourChange.ColourLabel(lblHomeTeam); ColourChange.ColourNumericUD(nudAwayGoals); ColourChange.ColourNumericUD(nudHomeGoals); ColourChange.ColourDTP(dtpDate); ColourChange.ColourDTP(dtpTime); ColourChange.ColourButton(cmdAccept); ColourChange.ColourButton(cmdAdd); ColourChange.ColourButton(cmdAddResult); ColourChange.ColourButton(cmdCancel); ColourChange.ColourButton(cmdDelete); ColourChange.ColourButton(cmdEdit); }
/// <summary> /// code that changes the colour of all controls /// </summary> public void colourChange() { ColourChange.ColourPanel(pnlHeader); ColourChange.ColourPanel(pnlPlayerInformation); ColourChange.ColourPanel(pnlPlayers); ColourChange.ColourPanel(pnlCommands); ColourChange.ColourPanel(pnlStandard); ColourChange.ColourPanel(pnlEdit); ColourChange.ColourDGV(dgvTeamDetails); ColourChange.ColourLabel(lblTeamDetails); ColourChange.ColourLabel(lblPlayerInformation); ColourChange.ColourLabel(lblForname); ColourChange.ColourLabel(lblSurname); ColourChange.ColourLabel(lblDoB); ColourChange.ColourLabel(lblRole); ColourChange.ColourTextbox(txtForname); ColourChange.ColourTextbox(txtSurname); ColourChange.ColourTextbox(txtRole); ColourChange.ColourDTP(dtpDateOfBirth); ColourChange.ColourButton(cmdAccept); ColourChange.ColourButton(cmdCancel); ColourChange.ColourButton(cmdAdd); ColourChange.ColourButton(cmdUpdate); ColourChange.ColourButton(cmdDelete); }
/// <summary> /// Code that changes the colour of the form /// </summary> public void colourChange() { ColourChange.ColourPanel(pnlAssingnment); ColourChange.ColourSplitPanel(spnlPanels); ColourChange.ColourDGV(dgvLeagues); ColourChange.ColourDGV(dgvTeams); ColourChange.ColourButton(cmdAssign); ColourChange.ColourCheckbox(chkAssigned); }
private void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
/// <summary> /// code that changes the colour of all controls /// </summary> public void colourChange() { ColourChange.ColourSplitPanel(splitContainer1); ColourChange.ColourPanel(pnlAdmin); ColourChange.ColourPanel(pnlEdit); ColourChange.ColourPanel(pnlStandard); ColourChange.ColourTextbox(txtStadium); ColourChange.ColourTextbox(txtTeamName); ColourChange.ColourLabel(lblCurrentTeams); ColourChange.ColourLabel(lblStadium); ColourChange.ColourLabel(lblTeamName); ColourChange.ColourDGV(dgvTeams); ColourChange.ColourButton(cmdAdd); ColourChange.ColourButton(cmdCancel); ColourChange.ColourButton(cmdConfirm); ColourChange.ColourButton(cmdDelete); ColourChange.ColourButton(cmdDelete); ColourChange.ColourButton(cmdUpdate); }
void CountScore() { int x = 0; foreach (GameObject cube in CubesColours) { ColourChange Currentstate = cube.GetComponent <ColourChange>(); //if(cube.GetComponent<MeshRenderer>().material != Currentstate.thirdMat) if (cube.GetComponent <MeshRenderer>().material.name != "Third_MAT (Instance)") { x = x + 1; print(cube.GetComponent <MeshRenderer>().material.name); } } Score = x; print(x); }
/// <summary> /// code that changes the colour of the controls /// </summary> public void colourChange() { ColourChange.ColourSplitPanel(splitContainer1); ColourChange.ColourPanel(pnlAdmin); ColourChange.ColourPanel(pnlEdit); ColourChange.ColourPanel(pnlStandard); ColourChange.ColourTextbox(txtLeagueName); ColourChange.ColourTextbox(txtSponsor); ColourChange.ColourNumericUD(nudCapacity); ColourChange.ColourLabel(lblCapacity); ColourChange.ColourLabel(lblCurrentLeagues); ColourChange.ColourLabel(lblLeagueName); ColourChange.ColourLabel(lblSponsor); ColourChange.ColourDGV(dgvLeagues); ColourChange.ColourButton(cmdAdd); ColourChange.ColourButton(cmdCancel); ColourChange.ColourButton(cmdConfirm); ColourChange.ColourButton(cmdDelete); ColourChange.ColourButton(cmdUpdate); }
/// <summary> /// code that changes the colour of the controls /// </summary> public void colourChange() { ColourChange.ColourSplitPanel(splitContainer1); ColourChange.ColourPanel(pnlAdmin); ColourChange.ColourPanel(pnlEdit); ColourChange.ColourPanel(pnlStandard); ColourChange.ColourTextbox(txtUsername); ColourChange.ColourTextbox(txtPassword); ColourChange.ColourTextbox(txtPasswordVerfic); ColourChange.ColourCombobox(cboAccess); ColourChange.ColourLabel(lblAccess); ColourChange.ColourLabel(lblCurrentLogins); ColourChange.ColourLabel(lblPassword); ColourChange.ColourLabel(lblPasswordVerific); ColourChange.ColourLabel(lblUsername); ColourChange.ColourDGV(dgvPasswords); ColourChange.ColourButton(cmdAdd); ColourChange.ColourButton(cmdCancel); ColourChange.ColourButton(cmdConfirm); ColourChange.ColourButton(cmdDelete); ColourChange.ColourButton(cmdDelete); ColourChange.ColourButton(cmdUpdate); }
// UI RAYCASTING public void RayCasting() { Ray rayOrigin = new Ray(AimObject.transform.position, AimObject.transform.forward); RaycastHit hitInfo; Debug.Log("Firing"); // how to use layer masks: http://answers.unity3d.com/questions/8715/how-do-i-use-layermasks.html int layerMask = 1 << 5; // UI is the 5th layer if (Physics.Raycast(rayOrigin, out hitInfo, 100, layerMask)) { Debug.Log("Hit Something"); Debug.DrawRay(transform.position, transform.forward, Color.green, 1); ColourChange ColourScript = hitInfo.collider.gameObject.GetComponentInChildren <ColourChange>(); ColourScript.Activate(); if (hitInfo.collider.CompareTag("UIStart")) { StartButton += 1; if (StartButton >= 5) { UIScript.UIStart(); StartButton = 0; } } if (hitInfo.collider.CompareTag("UICredits")) { CreditButton += 1; if (CreditButton >= 5) { UIScript.UICredits(); CreditButton = 0; } } if (hitInfo.collider.CompareTag("UICreditsBack")) { CreditBackButton += 1; if (CreditBackButton >= 5) { UIScript.UICreditsBack(); CreditBackButton = 0; } } if (hitInfo.collider.CompareTag("UIQuit")) { QuitButton += 1; if (QuitButton >= 5) { UIScript.UIQuit(); Debug.Log("QUITING"); QuitButton = 0; } } if (hitInfo.collider.CompareTag("UIGameOn")) { GameOnButton += 1; if (GameOnButton >= 5) { UIScript.UIHowTo(); GameOnButton = 0; } } if (hitInfo.collider.CompareTag("UIMainMenu")) { UIMainMenu += 1; if (UIMainMenu >= 5) { UIMainMenu = 0; // reset statics before game is loaded GameManager.GameStarted = false; gridMakerScript.InitializationStarted = false; Application.LoadLevel(Application.loadedLevel); } } ResetOthers(hitInfo.collider.tag); if (hitInfo.collider.CompareTag("Alphabet")) { hitInfo.collider.gameObject.GetComponent <AlphaUI>().IncrementCounter(); } } }
void Start() { colourChange = FindObjectOfType <ColourChange>(); alphaColour = StartColour; alphaColour.a = 0.3f; }