//情報取得 protected virtual void Initialise() { _playerObject = GameObject.Find("Girl"); _target = _playerObject.GetComponent <Transform>(); _mouseControllerObject = GameObject.Find("MouseController"); _mouseController = _mouseControllerObject.GetComponent <MouseController>(); _nowColorObject = GameObject.Find("NowColor"); _nowColor = _nowColorObject.GetComponent <Image>(); _seObject = GameObject.Find("SEManager"); _se = _seObject.GetComponent <SoundEffectManager>(); _sourceParentObject = transform.root.gameObject; _sourceParent = _sourceParentObject.GetComponent <ColorPossession>(); _sourceCollider = GetComponent <BoxCollider2D>(); _sourceAnimator = GetComponent <Animator>(); }
protected virtual void Setting() { _playerObject = GameObject.Find("Girl"); _player = _playerObject.GetComponent <Player>(); _barrierObject = GameObject.Find("Barrier"); _barrier = _barrierObject.GetComponent <BarrierBreak>(); _nowColorObject = GameObject.Find("NowColor"); _nowColor = _nowColorObject.GetComponent <Image>(); _colorSourceObject = GameObject.Find("Source"); _colorSource = _colorSourceObject.GetComponent <ColorPossession>(); _effectGeneratorObject = GameObject.Find("AttachEffectGenerator"); _effectGenerator = _effectGeneratorObject.GetComponent <AttachEffectGenerator>(); _seObject = GameObject.Find("SEManager"); _se = _seObject.GetComponent <SoundEffectManager>(); box2D = GetComponent <BoxCollider2D>(); rend = GetComponent <SpriteRenderer>(); }