Ejemplo n.º 1
0
    /**
     *	Unit test of the FindColors function
     */
    void TestFindColors()
    {
        print("TestFindColors...");
        Dictionary <string, Color> data;
        PlayerColor newPlayer;

        CreateFile();

        //Empty file
        data = ColorFileManager.FindColors("Test", path);
        Assert.AreEqual(null, data, string.Format("<color=#{0:X2}{1:X2}{2:X2}>{3}</color>", (byte)(255), (byte)(0), (byte)(0), "...FAILED : Data should not exist"));

        //Add a player
        newPlayer = new PlayerColor("Test", anger, surprise, joy, sadness);
        ColorFileManager.EditPlayer(newPlayer, path);
        data = ColorFileManager.FindColors("Test", path);
        Assert.AreEqual(anger, data["Anger"], string.Format("<color=#{0:X2}{1:X2}{2:X2}>{3}</color>", (byte)(255), (byte)(0), (byte)(0), "...FAILED : Wrong color!"));

        //Add an other player
        newPlayer = new PlayerColor("Test", surprise, anger, joy, sadness);
        ColorFileManager.EditPlayer(newPlayer, path);
        newPlayer = new PlayerColor("Test2", anger, surprise, joy, sadness);
        ColorFileManager.EditPlayer(newPlayer, path);
        data = ColorFileManager.FindColors("Test", path);
        Assert.AreEqual(surprise, data["Anger"], string.Format("<color=#{0:X2}{1:X2}{2:X2}>{3}</color>", (byte)(255), (byte)(0), (byte)(0), "...FAILED : Wrong color!"));

        DeleteFile();
    }
Ejemplo n.º 2
0
    /**
     *  Find the colors of the player
     */
    void SetPlayerColors()
    {
        Dictionary <string, Color> temp = ColorFileManager.FindColors(PlayerPrefs.GetString("PlayerName"));

        if (temp != null)
        {
            playerColors = temp;
        }
    }
    /**
     *	Display the player addition menu
     */
    public void AddPlayerScreen()
    {
        selectSound.Play();
        SetPlayerMenuElementState(false);
        inputField.SetActive(true);
        colorPicker.SetActive(true);
        addPlayerButton.SetActive(true);

        Dictionary <string, Color> playerColor = ColorFileManager.FindColors(defaultPlayer);

        GUIColorPickerController.SetEmotionColors(playerColor);
    }
    /**
     *	Display the player settings screen
     */
    public void SetPlayerScreen()
    {
        selectSound.Play();
        string player = dropdown.options[dropdown.value].text;

        playerText.GetComponent <Text>().text = player;
        Dictionary <string, Color> playerColor = ColorFileManager.FindColors(player);

        SetPlayerMenuElementState(false);
        playerText.SetActive(true);
        colorPicker.SetActive(true);
        setPlayerButton.SetActive(true);

        GUIColorPickerController.SetEmotionColors(playerColor);
    }