Ejemplo n.º 1
0
    /// <summary>
    /// Creates a disco ball booster at position.
    /// </summary>
    /// <param name="boardPos">Board position.</param>
    /// <param name="worldPos">World position.</param>
    /// <param name="color">Color.</param>
    public void CreateDiscoBallAtPosition(GridCoordinate boardPos, Vector3 worldPos, ColorController.ToonColor color)
    {
        BoardObject newBoardObj = Instantiate(discoBallPrefab).GetComponent <BoardObject>();

        newBoardObj.GetComponent <ColorController>().SetColor(color);
        newBoardObj.GridPosition       = boardPos;
        newBoardObj.transform.position = worldPos;
        BoardController.Instance.AssignToBoard(newBoardObj);
    }
Ejemplo n.º 2
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    public List <Cube> GetAllCubesWithColor(ColorController.ToonColor color)
    {
        List <Cube> cubes = new List <Cube>();

        foreach (BoardObject boardObj in board)
        {
            Cube currentCube = boardObj as Cube;
            if (currentCube != null && currentCube.ColorChanger.CurrentColor == color)
            {
                cubes.Add(currentCube);
            }
        }
        return(cubes);
    }
Ejemplo n.º 3
0
    private Cube SpawnCube(ColorController.ToonColor color, Vector3 worldPos, Vector2Int gridPos, Transform parent)
    {
        GameObject cubeObj = PrefabUtility.InstantiatePrefab(CubeSpawner.Instance.cubePrefab) as GameObject;

        cubeObj.transform.position = worldPos;
        cubeObj.transform.SetParent(parent);
        cubeObj.transform.SetAsLastSibling();

        Cube cube = cubeObj.GetComponent <Cube>();

        cube.GridPosition.pos = gridPos;
        cube.SetPositionLock(true);

        BoardController.Instance.AssignToBoard(cube);
        cube.GetComponent <ColorController>().SetColor(color);
        cube.GetComponent <ShapeController>().SetShapeToDefault();
        return(cube);
    }