Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     alpha         = 0f;
     transitioned  = false;
     directionInfo = transform.parent.gameObject.GetComponent <FrogMovements>();
     cc            = transform.parent.GetComponent <CollisionsChecks>();
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     targetRadiansWallJump   = maxWallJumpAngle * (Mathf.PI / 180f);
     targetRadiansGroundJump = maxJumpAngle * (Mathf.PI / 180f);
     rb2d = GetComponent <Rigidbody2D>();
     col  = GetComponent <Collider2D>();
     cc   = GetComponent <CollisionsChecks>();
     maxJumpForceReached = false;
     animator            = GetComponent <Animator>();
 }