public void RegisterCollisionEnter(UnityAction <Collision> evt) { if (collisionEnterEvent == null) { collisionEnterEvent = new CollisionEnterEvent(); } collisionEnterEvent.AddListener(evt); }
public static CollisionEnterEvent Create(GameObject gameObject, Collision col) { CollisionEnterEvent e = new CollisionEnterEvent(); e.Type = QuarkEventType.CollisionEnter; e.Id = gameObject.GetInstanceID(); e.Tag = gameObject.tag; e.OtherTag = col.gameObject.tag; e.CollisionPosition = col.GetContact(0).point; return(e); }
void OnCollisionEnter2D(Collision2D collision2D) { if (collision2D.gameObject.tag.Equals("Player")) { MathTrialManager.Instance.RequestMathTrial(this); } else { CollisionEnterEvent?.Invoke(collision2D); } }
public void OnCollisionEnter(Collision col) { if (ColliderTags.Contains(col.gameObject.tag)) { //TAG: MakeEvent area.Logger.Log(Logger.CreateMessage(LogMessageType.Debug, $"Ran into {col.gameObject.name}"), this); TriggerCollider = col.collider.Some(); if (area.EventSystem != null) { area.EventSystem.RaiseEvent(CollisionEnterEvent.Create(gameObject, col)); } } }
// Event Handler Methods void Handle(CollisionEnterEvent e) { if (e.egoComponent1.HasComponents <Movement>() && e.egoComponent2.HasComponents <Ground>()) { Movement movement; if (!e.egoComponent1.TryGetComponents(out movement)) { return; } SetOnGround(movement); } if (e.egoComponent1.HasComponents <Ground>() && e.egoComponent2.HasComponents <Movement>()) { Movement movement; if (!e.egoComponent2.TryGetComponents(out movement)) { return; } SetOnGround(movement); } if (e.egoComponent1.HasComponents <Movement>() && e.egoComponent2.HasComponents <PassThrough>()) { Movement movement; if (!e.egoComponent1.TryGetComponents(out movement)) { return; } movement.onPassThrough = true; Debug.Log("onPassThrough"); } if (e.egoComponent1.HasComponents <PassThrough>() && e.egoComponent2.HasComponents <Movement>()) { Movement movement; if (!e.egoComponent2.TryGetComponents(out movement)) { return; } Debug.Log("onPassThrough"); movement.onPassThrough = true; } }
void Handle(CollisionEnterEvent e) { if (e.egoComponent1.HasComponents <BottomComponent>() && e.egoComponent2.HasComponents <Ground>()) { BottomComponent bottom; if (!e.egoComponent1.TryGetComponents(out bottom)) { return; } SetOnGround(bottom); } if (e.egoComponent1.HasComponents <Ground>() && e.egoComponent2.HasComponents <BottomComponent>()) { BottomComponent bottom; if (!e.egoComponent2.TryGetComponents(out bottom)) { return; } SetOnGround(bottom); } }
private void OnCollisionEnter(Collision other) { CollisionEnterEvent.Invoke(); }
private void OnCollisionEnter(Collision collision) { CollisionEnterEvent.Invoke(collision); }
void OnCollisionEnter( Collision collision ) { var e = new CollisionEnterEvent( egoComponent, collision.gameObject.GetComponent<EgoComponent>(), collision ); EgoEvents<CollisionEnterEvent>.AddEvent( e ); }
private void OnCollisionEnter2D(Collision2D collision) { CollisionEnterEvent?.Invoke(this, EventArgs.Empty); }
void OnCollisionEnter(Collision collision) { var e = new CollisionEnterEvent(egoComponent, collision.gameObject.GetComponent <EgoComponent>(), collision); EgoEvents <CollisionEnterEvent> .AddEvent(e); }
public void OnCollisionEnter2D(Collision2D collision) { CollisionEnterEvent?.Invoke(collision); }
private void OnCollisionEnter2D(Collision2D collision) { // 衝突時に通知する CollisionEnterEvent?.Invoke(collision); }
private void OnCollisionEnter2D(Collision2D other) { CollisionEnterEvent?.Invoke(other); }
private void OnCollision(CollisionEnterEvent evt) { Destroy(actor.gameObject); }
void OnCollisionEnter(Collision collision) { CollisionEnterEvent?.Invoke(collision.transform); }