public PlayerSpriteState(GameEventListenerId listenerId, string spriteName, double firstSequenceLength, Vector2[] colliderPoints, int direction) : base(listenerId, spriteName, firstSequenceLength, colliderPoints)
 {
     this.fixer = this.gameObject.GetComponent <CollisionDistanceFixer>();
     this.edge  = 0;
     foreach (Vector2 point in colliderPoints)
     {
         if (Math.Sign(point.x) == Math.Sign(direction) && Math.Abs(point.x) > this.edge)
         {
             this.edge = Math.Abs(point.x);
         }
     }
 }
Ejemplo n.º 2
0
 public override void HandleGameEvent(GameEvent gameEvent)
 {
     base.Tick();
     if (gameEvent.GetName().Equals("collision"))
     {
         GameObject             go    = gameEvent.GetGameData <GameObject>();
         CollisionDistanceFixer fixer = go.GetComponent <CollisionDistanceFixer>();
         if (fixer != null)
         {
             double total    = Math.Abs(fixer.GetVelocity()) + Math.Abs(this.GetVelocity());
             float  distance = (float)(this.GetEdge() + fixer.GetEdge()) - Vector3.Distance(this.transform.position, go.transform.position);
             if (total != 0)
             {
                 new TypedGameEvent <double>(this.GetListenerId(), "fixCollision", -1 * distance * ((this.GetVelocity() / total)), true);
             }
         }
     }
     else if (gameEvent.GetName().Equals("fixCollision"))
     {
         this.transform.Translate(new Vector3((float)gameEvent.GetGameData <double>(), 0, 0));
     }
 }
 public PlayerSpriteState(GameEventListenerId listenerId, string spriteName, double firstSequenceLength) : base(listenerId, spriteName, firstSequenceLength)
 {
     this.edge  = 0.5;
     this.fixer = this.gameObject.GetComponent <CollisionDistanceFixer>();
 }