Ejemplo n.º 1
0
    public void Init(bool started)
    {
        active = new List <GameObject>();
        GameObject go;

        go = Instantiate(zombie) as GameObject;
        go.transform.position = new Vector3(7.63f, 0, -10.55f);
        go.transform.SetParent(transform);
        go.transform.tag = "Zombie";
        active.Add(go);
        paused  = false;
        gs      = GameObject.FindGameObjectWithTag("Canvas").GetComponent <GameStart>();
        control = GameObject.FindGameObjectWithTag("Zombie").GetComponent <CharacterController>();
        mobsource.Play();
        mobsource.volume = 0.05f;
        pause.onClick.AddListener(TaskOnClickPause);
        //GameOverImage = GameObject.Find("GameOverImage").GetComponent<GameObject>();
        score        = 0;
        heartcount   = 3;
        dead         = false;
        runspeed     = fixedrunspeed;
        totalspeed   = fixedrunspeed;
        canvas       = GameObject.FindGameObjectWithTag("Canvas").transform;
        activeHearts = new List <GameObject>();
        for (int i = 0; i < 3; i++)
        {
            go = Instantiate(hearts[i]) as GameObject;
            go.transform.position = new Vector3(153 + (i * 90), -57, 0);
            go.transform.SetParent(canvas, false);
            activeHearts.Add(go);
        }
        cc = GameObject.FindGameObjectWithTag("Zombie").GetComponent <CollisionControl>();
        cc.Init(true);
        begin = true;
    }
Ejemplo n.º 2
0
 public void DeletePlayer()
 {
     cc.Init(false);
     Destroy(active[0]);
     active.RemoveAt(0);
     Destroy(activeHearts[0]);
     Destroy(activeHearts[1]);
     Destroy(activeHearts[2]);
     activeHearts.Clear();
 }