Ejemplo n.º 1
0
        public static void PlayerItemGetting(Canvas canvas)
        {
            if (!flagDamaged)
            {
                for (int i = 0; i < Item.lstItemData.Count; i++)
                {
                    Vector p1    = new Vector(Canvas.GetLeft(ImageData.imgPlayer), Canvas.GetTop(ImageData.imgPlayer));
                    Vector size1 = new Vector(playerSize.X, playerSize.Y);

                    Vector p2    = new Vector(Canvas.GetLeft(Item.lstItemData[i].imgItem), Canvas.GetTop(Item.lstItemData[i].imgItem));
                    Vector size2 = new Vector(Item.lstItemData[i].size.X, Item.lstItemData[i].size.Y);

                    if (CollisionCheck.Collision(p1, p2, size1, size2))
                    {
                        if (!Sound.seStop)
                        {
                            Sound.SoundEffectSelector(SeName.Item_Get);
                            Sound.SoundEffectPlayer(SeName.Item_Get);

                            Sound.seStop = true;
                        }

                        ItemGetSelector(i);

                        canvas.Children.Remove(Item.lstItemData[i].imgItem);
                        Item.lstItemData.RemoveAt(i);

                        break;
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public CSpace(int dimensionCount, double[] dimensionLowLimit, double[] dimensionHighLimit, double[] dimensionWeight, CollisionCheck collisionCheck, int randomSeed)
        {
            if (dimensionLowLimit.Length != dimensionCount)
            {
                throw new ArgumentException ("The dimensionLowLimit must have the same length of the dimensionCount value");
            }

            if (dimensionHighLimit.Length != dimensionCount)
            {
                throw new ArgumentException("The dimensionHighLimit must have the same length of the dimensionCount value");
            }

            if (dimensionWeight.Length != dimensionCount)
            {
                throw new ArgumentException("The dimensionWeight must have the same length of the dimensionCount value");
            }

            if (dimensionWeight.Length != dimensionCount)
            {
                throw new ArgumentNullException("collisionCheck");
            }

            this.dimensionCount = dimensionCount;
            this.dimensionLowLimit = dimensionLowLimit;
            this.dimensionHighLimit = dimensionHighLimit;
            this.dimensionWeight = dimensionWeight;
            this.collisionCheck = collisionCheck;
            this.rand = new Random(randomSeed);
        }
Ejemplo n.º 3
0
 void Start()
 {
     anim           = GetComponent <Animator>();
     collisionCheck = GetComponentInParent <CollisionCheck>();
     playerCeleste  = GetComponentInParent <PlayerCeleste>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
Ejemplo n.º 4
0
 void Start()
 {
     anim           = GetComponent <Animator>();
     coll           = GetComponentInParent <CollisionCheck>();
     playerMovement = GetComponentInParent <PlayerMovement>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
Ejemplo n.º 5
0
    protected Character GetNearestTargetDirected(float dir)
    {
        foreach (Character c in FindObjectsOfType <Character>())
        {
            if (!c.gameObject.activeInHierarchy)
            {
                continue;
            }
            if (c == player)
            {
                continue;
            }
            if ((c.transform.position.x - player.transform.position.x) * dir < 0)
            {
                continue;
            }
            if (!CollisionCheck.CheckCollision(player.transform.position, c.transform.position, player.maxAttackRange, c.radius).isCollide)
            {
                continue;
            }

            //Debug.Log(c.name + " is found");
            return(c);
        }

        return(null);
    }
 void Start()
 {
     anim = GetComponent <Animator>();
     coll = GetComponentInParent <CollisionCheck>();
     move = GetComponentInParent <PlayerControl>();
     sr   = GetComponent <SpriteRenderer>();
 }
Ejemplo n.º 7
0
        public static bool EnemyTriggerCollisionCheck(int index)
        {
            Vector p1    = new Vector(PlayerStatus.playerPos.X, PlayerStatus.playerPos.Y);
            Vector size1 = new Vector(PlayerStatus.playerSize.X, PlayerStatus.playerSize.Y);

            Vector p2 = lstEnemyData[index].triggerAreaPos;

            Vector size2 = new Vector(lstEnemyData[index].triggerAreaOffset.X + lstEnemyData[index].triggerAreaSize.X * 32, lstEnemyData[index].triggerAreaSize.Y * 32);

            if (!lstEnemyData[index].direction)
            {
                if (CollisionCheck.Collision(p1, p2, size1, size2))
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                size2.X += lstEnemyData[index].size.X;

                if (CollisionCheck.Collision(p1, p2, size1, size2))
                {
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
        }
Ejemplo n.º 8
0
        public CatController(Graphics g, int cellSize, Cell[,] map, GameBoard parentForm, MouseController mouse)
        {
            CurPos.pixX += (cellSize / 4 + 1);
            CurPos.pixY += +(cellSize / 4 + 1);

            this.moveDistance = this.cellSize = cellSize;

            this.g   = g;
            this.map = map;

            f = parentForm;

            LoadMouseImage();
            DrawCat(g);

            this.mouse = mouse;
            lastMove   = MoveUp;

            Collisions += new CollisionCheck(CheckCollision);

            t.Enabled  = true;
            t.Interval = 300;
            t.Tick    += new System.EventHandler(Move);
            t.Start();
        }
Ejemplo n.º 9
0
 private void Start()
 {
     leftSide  = GameObject.Find("touch1").GetComponent <CollisionCheck>();
     rightSide = GameObject.Find("touch2").GetComponent <CollisionCheck>();
     colour    = GameObject.Find("touch1").GetComponent <Renderer>().material.color;
     colour    = Color.red;
 }
Ejemplo n.º 10
0
 private void Awake()
 {
     playerScript   = GetComponentInParent <PlayerWithShield>();
     collisionCheck = GetComponentInParent <CollisionCheck>();
     shieldAnimator = GetComponent <Animator>();
     soundManager   = FindObjectOfType <SoundManager>();
 }
Ejemplo n.º 11
0
 public Tracking(Vector2 startingPosition, float speed, BehaviourFinished callback, CollisionCheck collisionCheck)
 {
     this.Position       = startingPosition;
     this.Target         = this.Position;
     this.SPEED          = speed;
     this.callback       = callback;
     this.collisionCheck = collisionCheck;
 }
Ejemplo n.º 12
0
 private void Awake()
 {
     OGcolor          = sRenderer.color;
     playerWithShield = this.GetComponent <PlayerWithShield>();
     rb2d             = GetComponent <Rigidbody2D>();
     collisionCheck   = GetComponent <CollisionCheck>();
     soundManager     = FindObjectOfType <SoundManager>();
 }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if ((GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) ||
                Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
#if !__IOS__
                this.Exit();
#endif
            }

            //update the timer
            _clock.Update(gameTime);

            //update the input
            _inputState.Update();
            _inputWrapper.Update(_inputState, false);

            //check veritcal movement
            if (_inputWrapper.Controller.CheckKeystrokeHeld(EKeystroke.Up))
            {
                _circle1.Translate(0.0f, -circleMovementSpeed * _clock.TimeDelta);
            }
            else if (_inputWrapper.Controller.CheckKeystrokeHeld(EKeystroke.Down))
            {
                _circle1.Translate(0.0f, circleMovementSpeed * _clock.TimeDelta);
            }

            //check horizontal movement
            if (_inputWrapper.Controller.CheckKeystrokeHeld(EKeystroke.Forward))
            {
                _circle1.Translate(circleMovementSpeed * _clock.TimeDelta, 0.0f);
            }
            else if (_inputWrapper.Controller.CheckKeystrokeHeld(EKeystroke.Back))
            {
                _circle1.Translate(-circleMovementSpeed * _clock.TimeDelta, 0.0f);
            }

            //add camera shake when the two circles crash into each other
            if (CollisionCheck.CircleCircleCollision(_circle1, _circle2))
            {
                if (!_colliding)
                {
                    _camera.AddCameraShake(0.25f);
                }
                _colliding = true;
            }
            else
            {
                _colliding = false;
            }

            //update the camera
            _camera.Update(_clock);

            base.Update(gameTime);
        }
Ejemplo n.º 14
0
 public Pathing(Vector2 startingPosition, float speed, BehaviourFinished callback, CollisionCheck collisionCheck, BehaviourFinished restartPathing)
 {
     this.SPEED          = speed;
     this.targets        = new Stack <Vector2>();
     this.Position       = startingPosition;
     this.callback       = callback;
     this.collisionCheck = collisionCheck;
     this.restartPathing = restartPathing;
 }
Ejemplo n.º 15
0
 private void Awake()
 {
     soundManager         = FindObjectOfType <SoundManager>();
     Anim                 = GetComponent <Animator>();
     Self                 = this.gameObject;
     AttackColl           = GetComponent <BoxCollider2D>();
     SRenderer            = GetComponent <SpriteRenderer>();
     PS                   = GetComponentInParent <PlayerStats>();
     playerCollisionCheck = GetComponentInParent <CollisionCheck>();
 }
Ejemplo n.º 16
0
 // Start is called before the first frame update
 void Start()
 {
     anim        = GetComponent <Animator>();
     cCheck      = GetComponent <CollisionCheck>();
     rb          = GetComponent <Rigidbody2D>();
     sr          = GetComponent <SpriteRenderer>();
     NearGround  = true;
     facingRight = true;
     isWalking   = false;
 }
Ejemplo n.º 17
0
 void Awake()
 {
     //Time.timeScale = .2f;
     rb     = GetComponent <Rigidbody2D>();
     inputs = GetComponent <KTB_PlayerInput>();
     //collid = GetComponentInChildren<Collider2D>();
     collisions        = GetComponent <CollisionCheck>();
     melee             = GetComponentInChildren <KTB_MeleeAttack>();
     Physics2D.gravity = gravity;
     airJumpCount      = maxAirJumpCount;
 }
Ejemplo n.º 18
0
 public void Start()
 {
     if (this.name == "RedCharacter")
     {
         otherPlayer = GameObject.Find("BlueCharacter").GetComponent <CollisionCheck>();
     }
     else
     {
         otherPlayer = GameObject.Find("RedCharacter").GetComponent <CollisionCheck>();
     }
 }
Ejemplo n.º 19
0
        public static void CollisionPtoE()
        {
            if (!flagDamaged)
            {
                for (int i = 0; i < SpawnEnemy.lstEnemyData.Count; i++)
                {
                    Vector p1    = new Vector(Canvas.GetLeft(ImageData.imgPlayer), Canvas.GetTop(ImageData.imgPlayer));
                    Vector size1 = new Vector(playerSize.X, playerSize.Y);

                    Vector p2 = new Vector(Canvas.GetLeft(SpawnEnemy.lstEnemyData[i].imgEnemy),
                                           Canvas.GetTop(SpawnEnemy.lstEnemyData[i].imgEnemy));
                    Vector size2 = new Vector(SpawnEnemy.lstEnemyData[i].size.X, SpawnEnemy.lstEnemyData[i].size.Y);

                    if (CollisionCheck.Collision(p1, p2, size1, size2))
                    {
                        if (!Sound.seStop)
                        {
                            Sound.SoundEffectSelector(SeName.Player_Damage);
                            Sound.SoundEffectPlayer(SeName.Player_Damage);

                            Sound.seStop = true;
                        }

                        if (!isKnockBack)
                        {
                            //playerPos = new Vector(Canvas.GetLeft(ImageData.imgPlayer), Canvas.GetTop(ImageData.imgPlayer));
                            boundDirectionX = SystemOperator.FaceEachOther(playerPos.X, SpawnEnemy.lstEnemyData[i].position.X);

                            knockBackTotalDis  = new Vector(0, 0);
                            knockBackBps       = new Vector(0, 0);
                            coefficient        = 0;
                            boundDirectionY    = false;
                            knockBackTargetDis = new Vector(64, 64);

                            isKnockBack = true;
                        }



                        if (playerNowHp > 0)
                        {
                            playerNowHp -= SpawnEnemy.lstEnemyData[i].ofepower;
                            ImageData.imgPlayer.Opacity = 0.6;
                        }

                        flagDamaged           = true;
                        damageInvincibleTotal = 0;
                        Console.WriteLine("Break");
                        break;
                    }
                }
            }
        }
Ejemplo n.º 20
0
    // initialization
    private void Start()
    {
        // sets the components
        t  = GetComponent <Transform>();
        rb = GetComponent <Rigidbody2D>();
        cc = GetComponent <CollisionCheck>();


        vel              = Vector2.zero;
        hadJumped        = false;
        hadJumpedOffWall = false;
        numberOfJumps    = 0;
    }
Ejemplo n.º 21
0
    void Start()
    {
        rb     = GetComponent <Rigidbody2D>();
        coll   = GetComponent <CollisionCheck>();
        anim   = GetComponentInChildren <AnimScript>();
        coll2D = GetComponent <BoxCollider2D>();
        sound  = FindObjectOfType <AudioManager>();

        if (MasterControl.Instance.checkpointed == true)
        {
            CheckpointRespawn();
        }
    }
Ejemplo n.º 22
0
 private void Awake()
 {
     rb                   = GetComponent <Rigidbody2D>();
     anim                 = GetComponent <Animator>();
     collisionCheck       = GetComponent <CollisionCheck>();
     fadingGhost          = FindObjectOfType <FadingGhost>();
     shieldBubbleSR       = shieldBubble.GetComponent <SpriteRenderer>();
     shieldBubbleCC2D     = shieldBubble.GetComponent <CircleCollider2D>();
     Player               = this.gameObject;
     GM                   = FindObjectOfType <GameManager>();
     playerSpriteRenderer = GetComponent <SpriteRenderer>();
     canPierceDash        = false;
     soundManager         = FindObjectOfType <SoundManager>();
 }
Ejemplo n.º 23
0
        public static void MainWeaponCollision(Canvas canvas)
        {
            for (int i = 0; i < lstMainWeaponCollider.Count; i++)
            {
                for (int j = 0; j < SpawnEnemy.lstEnemyData.Count; j++)
                {
                    if (!SpawnEnemy.lstEnemyData[j].isDamage)
                    {
                        Vector p1    = new Vector(lstMainWeaponCollider[i].X, lstMainWeaponCollider[i].Y);
                        Vector size1 = new Vector(32, 32);

                        Vector p2    = new Vector(SpawnEnemy.lstEnemyData[j].position.X, SpawnEnemy.lstEnemyData[j].position.Y);
                        Vector size2 = new Vector(SpawnEnemy.lstEnemyData[j].size.X, SpawnEnemy.lstEnemyData[j].size.Y);

                        if (CollisionCheck.Collision(p1, p2, size1, size2) &&
                            SpawnEnemy.lstEnemyData[j].state != EnemyState.Death)
                        {
                            SpawnEnemy.lstEnemyData[j].isDamage            = true;
                            SpawnEnemy.lstEnemyData[j].totalInvincibleTime = 0;

                            SpawnEnemy.lstEnemyData[j].coefficient    = 0;
                            SpawnEnemy.lstEnemyData[j].totalDistance  = new Vector(0, 0);
                            SpawnEnemy.lstEnemyData[j].bps            = new Vector(0, 0);
                            SpawnEnemy.lstEnemyData[j].targetDistance = new Vector(32, 32);
                            SpawnEnemy.lstEnemyData[j].isKnockBack    = true;


                            if (!Sound.seStop)
                            {
                                Sound.SoundEffectSelector(SeName.Shock);
                                Sound.SoundEffectPlayer(SeName.Shock);

                                Sound.seStop = true;
                            }

                            SpawnEnemy.lstEnemyData[j].life -= 1;

                            if (SpawnEnemy.lstEnemyData[j].life <= 0)
                            {
                                SpawnEnemy.lstEnemyData[j].isWaiting = false;
                                SpawnEnemy.lstEnemyData[j].state     = EnemyState.Death;

                                SpawnEnemy.EnemyDeathItemDrop(canvas, SpawnEnemy.lstEnemyData[j].position);
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 24
0
        /// <summary>
        /// Direct this entity to move towards another entity using given speed.
        /// </summary>
        /// <param name="goal"></param>
        /// <param name="withSpeed"></param>
        public void VelocityTowardsClosestEntity(IEnumerable <Entity> entities, double?withSpeed = null)
        {
            Entity goal = null;
            var    minDistanceSquared = double.MaxValue;

            foreach (var e in entities)
            {
                var currentDistanceSquared = CollisionCheck.DistanceSquared(e.Xpos, e.Ypos, Xpos, Ypos);
                if (currentDistanceSquared < minDistanceSquared)
                {
                    goal = e;
                    minDistanceSquared = currentDistanceSquared;
                }
            }
            VelocityTowards(goal, withSpeed);
        }
        public MouseController(Graphics g, int cellSize, Cell[,] map, GameBoard f, CatController cat)
        {
            CurPos.pixX += (cellSize / 4 + 1);
            CurPos.pixY += (cellSize / 4 + 1);

            this.moveDistance = this.cellSize = cellSize;

            this.g   = g;
            this.map = map;
            this.cat = cat;
            this.f   = f;

            Collisions += new CollisionCheck(CheckCollision);

            LoadMouseImage();
            DrawMouse(g);
            simpleSound = new SoundPlayer(@"..\\..\\res\\cat.wav");
        }
Ejemplo n.º 26
0
    // Update is called once per frame
    void Update()
    {
        remainingDistance = CollisionCheck.GetDistance(transform.position, player.transform.position);

        if (remainingDistance < attackRange)
        {
            //AttackInit(player);
            return;
        }

        //jalan
        Movement(CollisionCheck.GetDirection(transform.position, player.transform.position).x);

        //if(remainingDistance > maxAttackRange)
        //{
        //    //matiin movdir y;
        //}
    }
Ejemplo n.º 27
0
        private static bool TriggerExitCheck()
        {
            Vector p1    = new Vector(Canvas.GetLeft(ImageData.imgPlayer), Canvas.GetTop(ImageData.imgPlayer));
            Vector size1 = new Vector(PlayerStatus.playerSize.X, PlayerStatus.playerSize.Y);

            Vector p2 = new Vector(Canvas.GetLeft(lstObject[activeObject].imgObject),
                                   Canvas.GetTop(lstObject[activeObject].imgObject));
            Vector size2 = new Vector(lstObject[activeObject].size.X, lstObject[activeObject].size.Y);

            if (CollisionCheck.Collision(p1, p2, size1, size2))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Ejemplo n.º 28
0
        public static void EnemyTriggerAreaSetting(int index)
        {
            if (!lstEnemyData[index].direction)
            {
                lstEnemyData[index].triggerAreaPos.X =
                    lstEnemyData[index].position.X - (lstEnemyData[index].triggerAreaSize.X * 32 + lstEnemyData[index].triggerAreaOffset.X);
            }
            else
            {
                lstEnemyData[index].triggerAreaPos.X = lstEnemyData[index].position.X + lstEnemyData[index].size.X;
            }

            lstEnemyData[index].triggerAreaPos.Y = lstEnemyData[index].position.Y;

            CollisionCheck.ColliderCheckMaskSetting(lstEnemyData[0].triggerAreaPos.X, lstEnemyData[0].triggerAreaPos.Y,
                                                    lstEnemyData[index].triggerAreaOffset.X + lstEnemyData[index].triggerAreaSize.X * 32,
                                                    lstEnemyData[index].triggerAreaOffset.Y + lstEnemyData[index].triggerAreaSize.Y * 32);
        }
Ejemplo n.º 29
0
    public static int OverlapBox(Vector3 center, Vector3 halfExtents, Quaternion rotation, Collider[] colliderStorage, LayerMask killLayer)
    {
        var radius         = new Vector3(halfExtents.x * 2.0f, halfExtents.y * 2.0f, halfExtents.z * 2.0f).magnitude;
        int numOverlaps    = Physics.OverlapSphereNonAlloc(center, radius, sphere_cast_collider_storage, killLayer.value);
        int numBoxOverlaps = 0;

        for (int i = 0; i < numOverlaps; i++)
        {
            var nearbyCollider = sphere_cast_collider_storage[i];
            //Debug.Log("Testing against " + nearbyCollider.gameObject.name);
            var nearbyBoxCollider = nearbyCollider as BoxCollider;
            if (nearbyBoxCollider != null)
            {
                var nearbyColliderHalfExtents = nearbyBoxCollider != null?HalfExtentsFromBoxCollider(nearbyBoxCollider) : nearbyCollider.transform.localScale * 0.5f;

                var nearbyColliderPosition = nearbyBoxCollider != null?PositionFromCollider(nearbyBoxCollider) : nearbyCollider.transform.position;

                //Debug.Log("Position: " + nearbyCollider.transform.position);
                //Debug.Log("Rotation: " + nearbyCollider.transform.rotation);
                //Debug.Log("Half Extents: " + nearbyColliderHalfExtents);
                //Debug.Log("Has box: " + (nearbyBoxCollider != null).ToString());
                if (CollisionCheck.Box_Box(center, halfExtents, rotation, nearbyColliderPosition, nearbyColliderHalfExtents, nearbyCollider.transform.rotation))
                {
                    colliderStorage[numBoxOverlaps++] = sphere_cast_collider_storage[i];
                }
            }
            else
            {
                var nearbyMeshCollider = nearbyCollider as MeshCollider;
                if (nearbyMeshCollider != null)
                {
                    //计算这个盒子的obb,转换为obb-obb的相交测试
                    Vector3 centerMesh = nearbyMeshCollider.transform.TransformPoint(nearbyMeshCollider.sharedMesh.bounds.center);
                    Vector3 halfMesh   = Vector3.Scale(nearbyMeshCollider.sharedMesh.bounds.size, nearbyMeshCollider.transform.localScale) / 2;
                    if (CollisionCheck.Box_Box(center, halfExtents, rotation, centerMesh, halfMesh, nearbyCollider.transform.rotation))
                    {
                        colliderStorage[numBoxOverlaps++] = sphere_cast_collider_storage[i];
                    }
                }
            }
        }
        return(numBoxOverlaps);
    }
Ejemplo n.º 30
0
    protected Character GetNearestTarget()
    {
        foreach (Character c in FindObjectsOfType <Character>())
        {
            if (c == player)
            {
                continue;
            }
            if (!CollisionCheck.CheckCollision(player.transform.position, c.transform.position, player.maxAttackRange, c.radius).isCollide)
            {
                continue;
            }

            //Debug.Log(c.name + " is found");
            return(c);
        }

        return(null);
    }
Ejemplo n.º 31
0
        public static void CollisionSubWeapon(Canvas canvas)
        {
            for (int i = 0; i < SpawnEnemy.lstEnemyData.Count; i++)
            {
                if (ImageData.imgSubWeapon.Count >= 1)
                {
                    Vector p1    = new Vector(Canvas.GetLeft(ImageData.imgSubWeapon[0]), Canvas.GetTop(ImageData.imgSubWeapon[0]));
                    Vector size1 = new Vector(32, 32);

                    Vector p2    = new Vector(Canvas.GetLeft(SpawnEnemy.lstEnemyData[i].imgEnemy), Canvas.GetTop(SpawnEnemy.lstEnemyData[i].imgEnemy));
                    Vector size2 = new Vector(SpawnEnemy.lstEnemyData[i].size.X, SpawnEnemy.lstEnemyData[i].size.Y);

                    if (CollisionCheck.Collision(p1, p2, size1, size2) &&
                        SpawnEnemy.lstEnemyData[i].state != EnemyState.Death)
                    {
                        canvas.Children.Remove(ImageData.imgSubWeapon[0]);
                        ImageData.imgSubWeapon.Remove(ImageData.imgSubWeapon[0]);

                        if (!Sound.seStop)
                        {
                            Sound.SoundEffectSelector(SeName.Fog);
                            Sound.SoundEffectPlayer(SeName.Fog);

                            Sound.seStop = true;
                        }

                        SpawnEnemy.lstEnemyData[i].life -= 1;

                        if (SpawnEnemy.lstEnemyData[i].life <= 0)
                        {
                            SpawnEnemy.lstEnemyData[i].isWaiting = false;
                            SpawnEnemy.lstEnemyData[i].state     = EnemyState.Death;

                            SpawnEnemy.EnemyDeathItemDrop(canvas, SpawnEnemy.lstEnemyData[i].position);
                        }

                        break;
                    }
                }
            }
        }