public override Tuple <bool, double> CheckPanelIntersection(bool targetLinkState, Vector3D linkDirection)
        {
            bool   result         = false;
            double intersectValue = 0.0;
            var    zDir           = new Vector3D(0.0, 0.0, 1.0);

            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    var panel      = ptPanel.Value;
                    var tt         = TotalTransformation.Value;
                    var planePoint = panel.Location + zDir * panel.SizeZ;

                    foreach (var p in Points)
                    {
                        var pp  = tt.Transform(p);
                        var ray = new Ray3D(pp, linkDirection);

                        var pi = ray.PlaneIntersection(planePoint, zDir);

                        if (pi.HasValue && panel.Contains(pi.Value))
                        {
                            result         = true;
                            intersectValue = Vector3D.DotProduct(pi.Value - pp, linkDirection);
                            break;
                        }
                    }
                }
            }

            return(new Tuple <bool, double>(result, intersectValue));
        }
Ejemplo n.º 2
0
        public override Task <Tuple <bool, double> > CheckPanelIntersectionAsync(bool targetLinkState, Vector3D linkDirection)
        {
            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    if (Points.Count > 0)
                    {
                        var zDir       = GetPanelFaceDirectionForLinkImpact(linkDirection);
                        var retPanel   = ptPanel.Value;
                        var panelMin   = retPanel.Location.ToVector3();
                        var panelMax   = panelMin + new Vector3((float)retPanel.SizeX, (float)retPanel.SizeY, (float)retPanel.SizeZ);
                        var panel      = new Box3(panelMin, panelMax);
                        var tt         = TotalTransformation.Value;
                        var planePoint = panelMax;
                        var tasks      = new List <Task <Tuple <bool, double> > >();

                        foreach (var p in Points)
                        {
                            var point = p;

                            tasks.Add(Task.Run(() =>
                            {
                                var pp  = tt.Transform(point);
                                var ray = new Ray3D(pp.ToVector3(), linkDirection.ToVector3());

                                if (ray.PlaneIntersection(planePoint, zDir.ToVector3(), out Vector3 intersect) &&
                                    panel.Intersects(new Sphere3(intersect, 0.001f)))
                                {
                                    var pi             = intersect.ToPoint3D();
                                    var intersectValue = Vector3D.DotProduct(pi - pp, linkDirection);
                                    return(new Tuple <bool, double>(true, intersectValue));
                                }
                                else
                                {
                                    return(new Tuple <bool, double>(false, 0.0));
                                }
                            }));
                        }

                        return(Task.WhenAll(tasks).ContinueWith((t) => t.Result.FirstOrDefault(r => r.Item1) ?? new Tuple <bool, double>(false, 0.0)));
                    }
                    else
                    {
                        throw new ArgumentOutOfRangeException("The number of points of collider must be greater than 0!");
                    }
                }
            }

            return(Task.FromResult(new Tuple <bool, double>(false, 0.0)));
        }
        public override Task <Tuple <bool, double> > CheckPanelIntersectionAsync(bool targetLinkState, Vector3D linkDirection)
        {
            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    if (Points.Count > 0)
                    {
                        //var zDir = new Vector3D(0.0, 0.0, 1.0);
                        var zDir  = GetPanelFaceDirectionForLinkImpact(linkDirection);
                        var panel = ptPanel.Value;
                        var tt    = TotalTransformation.Value;
                        //var planePoint = panel.Location + zDir * panel.SizeZ;
                        var panelSize  = GetPanelSizeForLinkImpact(panel, linkDirection);
                        var planePoint = panel.Location + zDir * panelSize;
                        var tasks      = new List <Task <Tuple <bool, double> > >();

                        foreach (var p in Points)
                        {
                            var point = p;

                            tasks.Add(Task.Run(() =>
                            {
                                var pp  = tt.Transform(point);
                                var ray = new Ray3D(pp, linkDirection);
                                var pi  = ray.PlaneIntersection(planePoint, zDir);

                                if (pi.HasValue && panel.Contains(pi.Value))
                                {
                                    var intersectValue = Vector3D.DotProduct(pi.Value - pp, linkDirection);
                                    return(new Tuple <bool, double>(true, intersectValue));
                                }
                                else
                                {
                                    return(new Tuple <bool, double>(false, 0.0));
                                }
                            }));
                        }

                        return(Task.WhenAll(tasks).ContinueWith((t) => t.Result.FirstOrDefault(r => r.Item1) ?? new Tuple <bool, double>(false, 0.0)));
                    }
                    else
                    {
                        throw new ArgumentOutOfRangeException("The number of points of collider must be greater than 0!");
                    }
                }
            }

            return(Task.FromResult(new Tuple <bool, double>(false, 0.0)));
        }
Ejemplo n.º 4
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        private void PrecomputeSamples()
        {
            var samplePositions = new List <Vector3>();

            float offset       = 0.5f;
            float step         = 1.0f;
            int   targetPoints = sampleCount * 18;
            var   transform    = this.transform;

            Vector3 min, max;

            ColliderExtensions.GetLocalMinMax(localCollider, out min, out max);

            for (int i = 0; i < 4 && samplePositions.Count < targetPoints; ++i)
            {
                for (float x = offset; x <= 1.0f; x += step)
                {
                    for (float y = offset; y <= 1.0f; y += step)
                    {
                        for (float z = offset; z <= 1.0f; z += step)
                        {
                            Vector3 p = new Vector3(Mathf.Lerp(min.x, max.x, x), Mathf.Lerp(min.y, max.y, y), Mathf.Lerp(min.z, max.z, z));

                            if (localCollider.IsPointInside(transform.TransformPoint(p)))
                            {
                                samplePositions.Add(p);
                            }
                        }
                    }
                }

                step    = offset;
                offset *= 0.5f;
            }

            cachedSamplePositions = samplePositions.ToArray();
            cachedSampleCount     = cachedSamplePositions.Length;
            Shuffle(cachedSamplePositions);
        }
Ejemplo n.º 5
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        public override Tuple <bool, double> CheckPanelIntersection(bool targetLinkState, Vector3D linkDirection)
        {
            bool   result         = false;
            double intersectValue = 0.0;
            var    zDir           = new Vector3D(0.0, 0.0, 1.0);

            if (targetLinkState)
            {
                var ptPanel = ColliderExtensions.GetPanel();

                if (ptPanel.HasValue)
                {
                    var retPanel   = ptPanel.Value;
                    var panelMin   = retPanel.Location.ToVector3();
                    var panelMax   = panelMin + new Vector3((float)retPanel.SizeX, (float)retPanel.SizeY, (float)retPanel.SizeZ);
                    var panel      = new Box3(panelMin, panelMax);
                    var tt         = TotalTransformation.Value;
                    var planePoint = panelMax;

                    foreach (var p in Points)
                    {
                        var pp  = tt.Transform(p);
                        var ray = new Ray3D(pp.ToVector3(), linkDirection.ToVector3());

                        if (ray.PlaneIntersection(planePoint, zDir.ToVector3(), out Vector3 intersect) &&
                            panel.Intersects(new Sphere3(intersect, 0.001f)))
                        {
                            var pi = intersect.ToPoint3D();
                            result         = true;
                            intersectValue = Vector3D.DotProduct(pi - pp, linkDirection);
                            break;
                        }
                    }
                }
            }

            return(new Tuple <bool, double>(result, intersectValue));
        }
Ejemplo n.º 6
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 private void OnDisable()
 {
     ColliderExtensions.DeregisterFromDetector(this, coll);
 }
Ejemplo n.º 7
0
 private void OnEnable()
 {
     coll = transform.parent.GetComponent <BoxCollider>();
     ColliderExtensions.RegisterToDetector(this, coll);
 }
Ejemplo n.º 8
0
 private void OnEnable()
 {
     coll = GetComponent <Collider>();
     ColliderExtensions.RegisterToDetector(this, coll);
 }